Go Back   Battlefront Forum > CMx1 > Combat Mission Campaigns
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Combat Mission Campaigns Discussion Forum for the Operational level game Combat Mission: Campaigns

Reply
 
Thread Tools
  #1  
Old 02-26-2009, 07:02 AM
Hunter Hunter is offline
Senior Member
 
Join Date: Mar 2008
Location: Melbourne, Australia
Posts: 593
Exclamation Important Announcement

I regret that I have had to cancel the development of Combat Mission Campaigns, at least in its present form, and possibly in any form.

What went wrong

CMC was a major undertaking, and I certainly underestimated how long it would take to develop. I was probably way too ambitious. Just building an interface to CMBB was one thing, and a tricky one at that, given that CMBB had not originally been designed with that end in mind. But as well as that there was an engine that enabled 'relative spotting' for each commander, given the reports that he would have access to from his subordinates, including communication delays and so on. I had never seen this done before in a comprehensive way, for any game or simulation, and it caused some considerable complexity.

CMC was designed to be a 'grognard's dream', with every aspect of WWII warfare included at some level. It has a very sophisticated supply model, air forces, weather and 9 different ground conditions with associated (2D!) graphics, artillery support, tactical reserves, entrenchment, etc, etc. There is a ridiculously large code base handling everything from medals to soldier promotions to strategic AI.

The problem is that it took too long to develop, and the core engine proved unstable and difficult to fix. I find myself in the position this New Year of having something that is arguably 99% done, and yet we cannot nail the key bugs which prevent release (and no one wants to release something that is deficient). Just like the same time last year. And the year before that.

There have been some talented people dedicate work to the project, only to leave for a variety of reasons throughout (better career, family tragedy, etc). Each time this happens, on such a small team, it causes disruption and complication in new people coming up to speed. It generally takes some months for them to be at peak productivity.

Unlike most major commercial titles, but similar to CMBB, this was developed on a 'shoestring', without the support of a major backer. That means that it cost me personally the bulk of my life savings and my earnings over the last few years. I have run out of passion for working on it, and money to fund it. Keeping one or several programmers busy simply from the funds I personally earn in the computer industry has been possible, but increasingly painful.

It has been clear for some time that any proceeds from the sale of the game would not meet the expenditure. Nevertheless, I persisted with it because I did not wish to see the effort go to waste, I wanted to provide something entertaining, and I am very, very stubborn.

Work ceased over a month ago now. I already feel better, like the man who stops hitting his head against a wall. Apologies for not releasing news of this earlier, but there are some processes.

Apologies and Thanks

I lend my apologies to the fans who wished to see the kind of campaign system that CMC was intended to provide.

Thanks to the beta testers who helped out, creating maps, campaigns, providing feedback, testing buggy software, etc.

An even greater apology to those who volunteered time and effort to help with manual development or graphics. Especially so, Marco Bergman who personally created THOUSANDS of graphical images covering units, vehicles, interface, etc. I feel badly for someone who has worked so hard voluntarily and does not even see the title released. And there were others.

Battlefront, through Martin and Charles, have put a lot of effort into this game as well, while pushing forward with their other titles.

The Future

As promised, we have made the source code and other assets available for the community. Too much work, sweat and blood was invested by too many people to let it simply vanish. And who knows, maybe there are skilled individuals out there who have the time and energy to take what we have and lead it to a conclusion.

The source code and other files have been uploaded and are available as an open source project from sourceforge.net here:

http://sourceforge.net/projects/cmcampaigns

If you are interested to become part of the project, please feel free to join the sourceforge.net project.

There are two important things to note:
- the files are released AS IS. There is a set of documents released and downloadable from sourceforge. That is all the documentation you're going to get. There will be no further support for this project from us.
- all files are released under the GNU GPL Copyleft license. This means that not only are they open source, any derivates based on them have to be open source, too, and may not be commercially exploited. We strongly suggest that you read the GNU GPL 3.0 license text (it's available under the "Documentation" tab on the sourceforge project) to avoid any nasty misunderstandings about this in the future.


If I had ever released the game, I would certainly have dedicated it to those who fell in that terrible conflict, whose suffering puts all our troubles in perspective.

Cheers,
__________________
Hunter
Reply With Quote
  #2  
Old 02-26-2009, 07:55 AM
Thomm Thomm is offline
Senior Member
 
Join Date: Dec 2007
Location: Vienna
Posts: 3,113
Default

Thank you for trying the impossible!

I hope that you can benefit from the experience in ways that may not be obvious to you now! I made the experience that hard work is seldom done in vain!

Thank you also for the generosity shown in releasing the work done so far! Hopefully you will see your dream game come to life in one form or the other.

Best regards,
Thomm
Reply With Quote
  #3  
Old 02-26-2009, 08:22 AM
umlaut umlaut is offline
Member
 
Join Date: Mar 2005
Location: Denmark
Posts: 98
Default

Sad news, indeed. I had really been looking forward to playing this game - it sounded really promising.

But: So it goes, as Vonnegut says.

Thanks for the effort - I hope you haven´t lost too much of your money and spirit in the process.

Cheers
__________________
Umlaut´s Stalingrad(ish) mods can be found at http://thefewgoodmen.com/FGMForum/do...p?do=cat&id=26 (search for "umlaut")
Reply With Quote
  #4  
Old 02-26-2009, 09:19 AM
Patrocles Patrocles is offline
Senior Member
 
Join Date: Feb 2001
Location: Chicagoland
Posts: 325
Default

dang! too bad.

Thanks for teasing us along the way!
__________________
Lets go boardin' now
The USA will show you how
Come on and go a waterboardin' with me
Reply With Quote
  #5  
Old 02-26-2009, 09:31 AM
phil stanbridge phil stanbridge is offline
Senior Member
 
Join Date: Jul 2000
Location: West coast of Scotland
Posts: 1,146
Default

How very sad. But at least you have had the foresight to release it to the masses as is - I'm sure given enough time we will have something to play with.
Reply With Quote
  #6  
Old 02-26-2009, 09:39 AM
Mies Mies is offline
Senior Member
 
Join Date: Mar 2002
Location: The Netherlands
Posts: 304
Default

I for one am sad. Would have bought it regardless of advances in modern day games. Good luck!
__________________
I see again that the word “planning” lacks all meaning here.
Reply With Quote
  #7  
Old 02-26-2009, 10:07 AM
Redwolf Redwolf is offline
Senior Member
 
Join Date: Oct 2000
Location: Boston, MA, USA
Posts: 7,232
Default

The things that are OpenSource, they can't be used to interface with a CMBB, right? It's for a standalone CMC, right?

Is there any hope to get a CMBB (payed for) with the required modifications?
Reply With Quote
  #8  
Old 02-26-2009, 10:28 AM
Cid250 Cid250 is offline
Senior Member
 
Join Date: Nov 2006
Location: Granada, Spain
Posts: 199
Default

I hope that the design of CMx2 WWII take into account this... for a possible new external CMC development.

They are in time...
__________________
CMBB manual, pg 8:

“Action in CMBB is paused to allow for player input. We feel it is conductive to players’ development of thoughtful and realistic strategies, rather than the “click fest” that some fully “real time” games can become.”
Reply With Quote
  #9  
Old 02-26-2009, 10:42 AM
c3k c3k is offline
Senior Member
 
Join Date: Feb 2001
Location: NC
Posts: 2,248
Default

Hunter,

Thank you and the rest of the team for the time and effort that you and they have put into this.

Ken
Reply With Quote
  #10  
Old 02-26-2009, 10:49 AM
James Crowley James Crowley is offline
Senior Member
 
Join Date: Apr 2001
Location: U.K.
Posts: 238
Default

Bugger!

Thanks for your gallant efforts Hunter.

BF, can you, or would you want to, pick up the baton and look at a CMx2 version? (Is that a flying pig up there?)
__________________
Cheers, Jim.
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 03:08 PM.


Powered by vBulletin® Version 3.6.10
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
(c) 2010 Battlefront.com, Inc.