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| CMSF Scenario and Mod Design Forum Discussion forum for scenario and campaign design and development. |
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#1
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i put it up at CMMODS and the repository but i have no idea where it went in the repository, maybe it takes a while to show up.
what i wrote at CMMODS; Setting: Red vs. Red, play as "BLUE" only. Size: big or huge tested in WEGO, Elite. thanks to Birdstrike for his valuable input in the earlier versions, and hcrof for proof reading. 1st Guards Mech Infantry Baon is tasked with killing a warloard and his two brothers, confined in their homevalley. In between a major urban area, Shar-Azad, houseing large nubers of combatants, waiting to destroy as much as possible of 1st Baon. Plays out in a valley, a mix of heavy urban and open ground fighting with a considerable logistics component. Its not a 3 houers non stop action scenario, you gona wait a bit for arty at times, reorganize the mess, and so on ![]() Gameplay notes; just make sure to read the "no spoiler" section in the briefing at the bottom. The biggest drawback was the 2Hr timelimit. now i set it to 3Hr and it works out great. if you possibly open it in the editor and want to add more time, i tell you at 3Hr+ red gets reinforcements spawning somewhere, i used them to keep red from surrendering prematurely. so i set a 3Hr fixed duration. ![]() Last edited by Pandur : 08-04-2009 at 12:40 PM. |
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#2
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Bad ass! Thanks!
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theFightingSeabee |
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#3
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sure thing!
btw. i hope anyone finishes it and reports back. |
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#4
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Just downloaded it, will play it next weekend !
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#5
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weekend´s over
any luck so far?i know this is a big one, also its not everyones insta favourite with RED on RED setting, but i die for some feedback by anyone who played it wich is not me ![]() thanks |
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#6
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Pandur, I was going to play right after initial download. I loaded it up and it REALLY made my system crawl. My machine doesn't do so well with the big maps. I mean, I was getting like .5 fps (or less!). I'll give it another shot asap.
The map itself, however, is beautiful.
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theFightingSeabee |
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#7
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hehe, ok do you try to play RT or do you use WEGO? that will make the biggest difference.
on my fairly powerfull system, wich isnt that good i would cosider it top, its about a 2 year old base with some newer updates in it, i can run the map in WEGO with no "big" probs. in the early stages i rarely drop below 20FPS. also i run it with "shadows OFF", "terrain quality=balanced" "model quality=balanced" it still looks fine and helps i think. also try hit ALT J , the objectives wich are many in the map could use some FPS too, at least i "feel" it is that way, so i switch objectives off when i dont need em to be showen. maybe this helps a little. |
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#8
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I fired it up again and so far so good! I must have had something running in the background or something. It's a little choppy if I'm moving the camera while viewing longways, but really actually MUCH better than last time.
![]() I'm about 20 min in and it kicks ass so far. I already love the 3 hr limit you put on there. Thanks for that!
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theFightingSeabee |
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#9
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Quote:
i have not finished it so far. Iam not yet in the city... (1:45 left) ![]() It is really hard to get your firepower (all that bmps, and tanks) through that bottleneck. But, what i can say for sure is that i like this scenario very much (The Map is Great) ! I think i will finish it today or tomorrow, so i can give you some more Feedback ! |
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#10
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Quote:
![]() yes the bottleneck, dont forgett your smoke on the BMP´s. it helps a great deal, even better then BLUE here, you can hurle it over things and towards the south entrance. wind conditions are in youre favour ![]() |
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