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Combat Mission Shock Force

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Combat Mission Shock Force
Combat Mission Shock Force
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CMSF British Forces
CMSF British Forces
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CM Shock Force: Marines
CM Shock Force: Marines
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Latest Version

Feed Icon Combat Mission: Shock Force 1.21 Incremental
Release Date: 2009-11-11
Feed Icon Combat Mission: Shock Force - Paradox Version 1.20 Incremental
Release Date: 2009-09-14
Feed Icon Combat Mission: Shock Force - Gamersgate version 1.20 Incremental
Release Date: 2009-09-14

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Shock Force


Combat Mission Shock Force v1.21 patch! PDF Print E-mail
Tuesday, 10 November 2009

CMSFIt's here! The latest version 1.21 patch for COMBAT MISSION SHOCK FORCE, CMSF MARINES and CMSF BRITISH FORCES is available for download! This free patch offers more than 60 improvements and a number of new features, such as:

  • an all new "Scenario Author Test" play mode
  • improved roads rendering on rough ground and steep slopes
  • improved calculations for tree damage from artillery and projectiles
  • dust being kicked up from firing small arms
  • MARINESadditional Equipment Quality options and other TO&E changes...
  • ...and much more!

Additionally, the v1.21 patch now includes updates for the base game and all the modules in one single "intelligent" patch. No need to download several patches - just one patch will present you with the option to update your base game, base game + Marines, base game + British, or base game + both Modules at the same time, depending on which games you own.

BRITISHThis patch does NOT work for players who have ONLY the base game, retail version (Paradox or Gamersgate version), and no modules! A separate "Plain Jane" v1.21 patch for these customers will be released in the future. 

[ Click here to jump directly to the CMSF Patches page ] 

Last Updated ( Wednesday, 11 November 2009 )
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CMSF v1.20 patches for retail (Paradox) & Gamersgate PDF Print E-mail
Monday, 14 September 2009

CMSF LogoThe v1.20 patches for COMBAT MISSION SHOCK FORCE retail versions (Paradox) as well as Gamersgate are finally out now! The list of changes, additions, new features and bux fixes is impressively long as usual, below just a few snapshots of what's awaiting you in the latest free upgrade to the series:

  • "Pop Smoke" can now be aimed using the Face Command or current unit facing.
  • Floating icons for friendly units now briefly blink after sustaining a casualty.
  • Spotters for indirect support weapons are now able to target areas slightly outside of direct LOS under certain circumstances, such as when firing indirectly over a tall wall or just behind the crest of a hill.
  • Muzzle flame, smoke, dust, and other effects directly attached to enemy unit behavior are no longer shown unless the unit is already spotted by at least one friendly soldier.
  • Campaign players now have an option to switch between RealTime and WeGo Modes in between battles.
  • Scenario game time limit has been increased to 4 hours

The v1.20 incremental patches are about 100+ MB each in size and require v1.10 or v1.11 to be installed already. These patches are for owners of the base game ONLY and are NOT needed if you own at least one CMSF Module (Marines or British Forces).

[ Click here to jump directly to the Patches page ] 

Last Updated ( Tuesday, 15 September 2009 )
 
v1.20 CMSF and MARINES patches out now! PDF Print E-mail
Monday, 24 August 2009

ImageThe v1.20 patches for COMBAT MISSION SHOCK FORCE as well as CMSF MARINES are finally out now! The list of changes, additions, new features and bux fixes is impressively long as usual, below just a few snapshots of what's awaiting you in the latest free upgrade to the series:

  • "Pop Smoke" can now be aimed using the Face Command or current unit facing.
  • Floating icons for friendly units now briefly blink after sustaining a casualty.
  • Spotters for indirect support weapons  are now able to target areas slightly outside of direct LOS under certain circumstances, such as when firing indirectly over a tall wall or just behind the crest of a hill.
  • Muzzle flame, smoke, dust, and other effects directly attached to enemy unit behavior are no longer shown unless the unit is already spotted by at least one friendly soldier.
  • Campaign players now have an option to switch between RealTime and WeGo Modes in between battles.
  • Scenario game time limit has been increased to 4 hours

[ Click here to jump directly to the CMSF BASE GAME Patches section ]

[ Click here to jump directly to the CMSF MARINES Patches section ]

Last Updated ( Monday, 24 August 2009 )
 
CONTACT magazine review PDF Print E-mail
Saturday, 23 May 2009

Jason Logue from the Australian military magazine "CONTACT Air, Land and Sea" has written up a comprehensive review of Combat Mission Shock Force and CMSF: Marines.

"Shock Force and the add-on Marines are a very worthy addition to the genre. It's as close as a wargame has got to simulating the environment thousands of troops are facing each day. A must-buy for wargamers." 

[ Click here to read the full review ] 

CONTACT Logo 

 
Brand new v1.11 Shock Force demo released! PDF Print E-mail
Friday, 09 January 2009

This brand new v1.11 demo showcases both the basic Shock Force game as well as the Marines Module, sold separately from the basic game. The Combat Mission: Shock Force Demo will require approximately 1 Gigabyte of free space on your hard drive in order to install.

Image

DEMO LIMITATIONS:

  • Includes three scenarios which can be played as either US or Syrian
  • Includes a fourth scenario, "Demo Training" which was designed to only be played from the US perspective
  • All multiplayer modes are active (TCP-IP, PBEM, Hotseat)
  • You can access the full Game Editor, but the save function is disabled.
  • The original full game manual is included as a pdf file
  • The demo scenarios are only in English. See Game Language Info below for more details on how to play these battles in other languages.

DEMO SCENARIO INFO:

  • Demo Training, a small training scenario designed to familiarize new players to Combat Mission before engaging in "real" combat. (Blue play only)
  • Smashing Steel: A Syrian mechanized force heads south as an American Stryker and tank force heads north. (Battle begins before dawn in the dark, but as time progresses and the sun rises, visibility and lighting will increase)
  • Going to Town: Stryker infantry mix it up with the Syrian forces as they enter a small town.
  • USMC Going to Town: Marines combined arms force fights it out with a Syrian force in a small town.  The battlefield is the same as the Stryker based Going to Town scenario in order to highlight the differences between the units in each.

[ Click here to jump directly to the CMSF Marines demo page ]

 
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