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Combat Mission: Beyond Overlord FAQ

Updated 5/22/02

Combat Mission really is a groundbreaking game engine - for many reasons - and this Frequently Asked Questions (FAQ) page is intended to share the most common inquiries which we have collected over the past years (and our answers) with everyone.

We've also created a list of the vehicle types Combat Mission will include, in case you're curious.

 

  • What is Combat Mission?

Combat Mission: Beyond Overlord is a tactical WWII combat simulation set in a full 3D environment. Players issue orders in turns and then see the action executed in real-time. It simulates battles in northwestern Europe immediately following the Allied "D-Day" invasion of Normandy in June of 1944, also known as Operation Overlord, through to the end if the war in May 1945. Combat Mission allows the player to lead the soldiers of six nationalities (U.S., British, Canadian, Polish, French, and German) into battle using historical Tables of Equipment and Organization (TO&E), surroundings, and combat results. Combat Mission is not a video game. It requires thoughtful strategy and tactical skill to overcome the enemy while preserving one’s own forces and achieving the mission objectives.


  • Where can I get the demo?

The demo can be downloaded from the CM Demo Page. The demo is version 1.02. The full game has many enhancements and improvements over the demo and is version 1.12.We encourage you to download the demo first before making a purchase, because all sales are final. Visit our Sales Policy page for details.


  • Where can I buy CM?

Except for Europe and Japan, CM is only available directly from Battlefront.com. Preferred order method is online with credit card, though we are accepting checks and mail orders. Visit our Sales Policy page for details.In Europe, Battlefront.com has partnered with publisher CDV, and the PC version of CM is being sold in retails stores. Contact www.cdv.de for more details.For Japanese customers, head over HERE to purchase a partly localized Japanese version.


  • I’m from Europe - where can I buy the Mac version of CM?

The Macintosh version of CM is NOT being sold by CDV – European customers wishing to purchase the Mac version, can do so only online directly from Battlefront.com.


  • How much does CM cost?

Read our Sales Policy page for Battlefront.com’s full sales policy. CM sells for $45 + S&H. S&H is $7 for US and Europe, $8 for Canada and Mexico and $10 for all other countries.


  • How long does CM take to ship?

CM is shipped via the US Postal Service. Shipping by other methods (UPS, FedEx) is not available. Shipping time is approximately one week for US orders and two weeks for all other orders. Given the vagaries of postal delivery, there is a good chance you may receive your package earlier or later than the above estimates.


  • Does CM come with a box and a manual?

If you buy Combat Mission online then it comes with a shrink-wrapped manual with the CD inside the manual. The European version of CM sold in retail locations does have a box. All versions of CM comes with a printed 180-page manual.


  • Are there any reviews I can read about CM?
The battlefont.com website has links to lots of reviews and the many awards which CM was given in the past.

Combat Mission Reviews Page


  • Are there any CM websites out there?

Over a Hundred! In fact, there is a webring setup for CM - CM WebRing although it needs to be updated. The granddaddy of CM sites is CMHQ. You can also visit our link section here which is currently the most comprehensive list available anywhere!


  • Will there be any add-on packs for CM?

No. Any add-ons would render old scenarios incompatible due to changes in the data sets. Several sequels are planned including the imminent release of Combat Mission: Barbarossa to Berlin (CMBB). While based on the core CM engine, there are so many internal changes that there is no file/scenario compatibility between the two games.


  • Will there be a CM2, CM3 etc.?

Yes, the sequel to CMBO is in beta testing phase right now and is going to be released later this year. However, we’re not calling it “CM2”. The sequel to CMBO is called “CMBB” (Combat Mission: Barbarossa to Berlin). CMBB is based on the same game engine as CMBO, though with hundreds of major and minor modifications. For more information about CMBB, visit the dedicated CMBB FAQ (in the works).


  • What theaters will sequels cover?

Combat Mission: Barbarossa to Berlin (CMBB) covers combat on the Eastern Front from 1941-1945. It is not decided yet what theaters or time periods following titles will cover.


  • When will CMBB be out?

Later this year. Even though CM already has a game engine in place, there is still a tremendous amount of work to do. TO&E for five years of war for the Germans, Russians, and Axis minor nations. All new models for the nearly 900 new vehicles and equipment. New graphical textures for all of the new models. New terrain. New sounds. Massive game engine upgrades and more. Much of the work is already done, but still more is ahead of us.


  • Can I modify unit data?

No, internal data such as speed, armor, firepower, etc, can’t be user-modified. If you have a problem with how something is modeled, visit our forums and state your case, and we always have an open ear for suggestions.


  • Can I modify the textures and sounds?

Absolutely! The external graphics and textures have been intentionally setup to be user modifiable. User mods are already available. Head on over to CMHQ or some of the other websites listed in the CM webring our links list located HERE and you will find thousands of excellent mods and even some great utilities (like CMMOS) to help manage them! Some of these are so much better than the original graphics shipping with the game, you HAVE to download them!


  • There are no winter textures in CM. Why is that and can I add them?

No winter textures shipped with CM. CM did ship with a neat feature, though. Winter textures can be added to CM without the need to overwrite existing texture files. Winter texture bmp’s begin with a 1 instead of a 0. As a result, a blizzard of winter textures has appeared. Try the same sites listed above to download winter textures. Winter textures will only appear if the scenario has snow on the ground.


  • Where can I download new scenarios?

Various sites on the CM webring listed in our CM Weblink Page have scenario depots filled with scenarios, probably the largest one being the Scenario Depot.


  • How do I take a screenshot?
For PC:
Hit ‘Printscreen’. Paste image into your favorite paint program. If for some reason all you get is an image of your desktop (a known problem with some Voodoo cards) or for some other reason ‘Printscreen’ doesn’t work, you might want to try a dedicated screen capture program. Hypersnap is a good program and is now available for a free trial from
http://www.hyperionics.com.

 

For Mac:
If you have a ATI based video card press Cmd-shift-3 and look on your HD for a file called Picture 1 (or 2 or 3 depending on how many photos you took). If you have a 3dfx based card, search for a utility called GlideHack that allows you to take screenshots. You can set your own hotkeys using it.


  • What is the latest version of CM?

The latest version of CM is 1.12. The 1.12 patch for owners of previous versions can be downloaded from the CM Demo Page. All current orders from Battlefront.com and all games purchased in retail locations in Europe come with the most recent and final game version 1.12 so no download of the patch is needed (in fact, it can cause problems). Basically if you bought a copy of Combat Mission in the last 18 months or so you probably already have the latest version and should NOT patch it. You can check the version number by launching the game and looking at the bottom right hand corner of the Main Menu page.


  • My (video card, sound card, mouse, etc.) doesn’t work. Help!

The first thing you should do is consult the Troubleshooting Guide. Here you should find solutions to most problems encountered in the past. We are updating this document regularly. If this still fails, post your problem to the CM tech support forum Battlefront.com Forums. Be as detailed as possible. At a minimum, include a description of the problem, hardware with driver versions, and OS.


  • I want an OOB screen!

If you want an OOB screen, you are not alone. OOB stands for Order of Battle and an OOB screen would basically list all of the units under your command. The arguments pro-OOB:

“I have a hard time following what is happening to my men. I don’t feel in control of my forces and an OOB screen would give me the info I need to better control my forces. I want a screen that lists my squads and teams with men left and status level and allows me to click on a squad and immediately jump to it so I can give it orders (or something to that effect). I can already get all of this information by clicking on all my units or cycling through them using the +/- keys, but that is tedious.”

Anti OOB: “Welcome to the problems of command! CM already gives you WAY more information than any WWII commander would ever realistically have. With practice, it is possible to get a feel for what is happening to your men without having to click on every unit. Some people actually like the feeling of a loss of control and consider it a realistic element of warfare… There are many ways to find your units and figure out what is happening to them. Sound cues and visual cues are probably your best way to get a quick idea of what is happening. Also there are numerous toggleable features to help keep track of your troops -Floating unit state text descriptions pinpointing pinned or panicked units or those with depleted ammo, showing all movement paths/targeting lines, unit bases, changing the size of units, varying tree densities, smoke, as well as the +/- key to cycle through your units.”

Ultimately including or not including an OOB screen is a Design Philosophy issue. We didn’t include an OOB screen because it doesn’t fit into the feel of the game. No OOB is included in CMBB either, though we might consider one for future installments.


  • Why do squads only have three men displayed?

Several reasons:

Processing power: Not enough of today’s computers are powerful enough to display every soldier. CM already pushes more polygons than man FPS games. This is especially true for the larger scenarios.

Practical reasons: Even if some computers could handle drawing all soldiers, not all of them can. Adding a feature that could only be used by a limited number of users is not a good use of valuable programming time.

User Interface (UI) - Displaying all the men in a squad would add a tremendous amount of graphical clutter. This is especially true for computers with poor graphics or small monitors. Instead of having 3 zombie-like soldiers, you would have 12, and we’re not sure that adds much to the game.

Scale:  CM’s smallest scale is the squad or team. As such, there aren’t too many practical reasons for showing all the men in a squad. Currently, squads are represented somewhat abstractly. Externally showing all the members of the squad while still having an abstract internal representation would be confusing for the player.


  • What is gamey?

"Gamey" is a situation where you exploit loopholes in the software to achieve an objective. For example, rushing crews or unarmored jeeps forward only to be shot up by the enemy, but in return get recon information about the enemy’s positions is considered gamey by some. It should be pointed out that what one person considers "gamey", another person might not. So if you play head-to-head against another human opponent, you might wish to lay some ground rules up front.


  • Can I watch all the movies together?

Not currently. We have this on our to-do list for future installments, but so far it’s proven too difficult to code within the existing game engine limitations.


  • Where are the MG34's for German Infantry?

"...the MG34 is not modeled for anything but vehicles that would have them (i.e. ball mounted or coax)."

By the timeframe which CM covers, the MG34, due to it's expense, and susceptibility to problems from dirt and damage, was relegated to duty on vehicles. The MG42 was the standard MG in use, so the MG34 use in squads is not modeled.


  • My German half-tracks/armored car/Hetzer/Self Propelled Gun was just killed by a Jeep!?!? What's up with that?

The best description comes from Charles himself:

"The U.S. .50 cal was designed to destroy light armor. It can penetrate 12.7mm at 1000m, and 19mm at 550m, according to "Hell On Wheels" referencing the War Department's "Defense Against Mechanized Units". Obviously, at pointblank range, the penetration would be even greater (somewhere in the 22-25mm range, IIRC, sorry I don't have my data in front of me at the moment)." and later in the same post:

"And imagine what it's like. It's not a single shell penetrating. It's five, ten, maybe twenty or more. All ricocheting around inside the tiny crew compartment, fragments flying everywhere. And more shots coming very quickly (no need to reload some big cannon, just squeeze the trigger!). The side of that Hetzer would look like Schweizer Käse. The .50 cal is a big bad mama jama."


  • I just saw a platoon of US soldier walk right up to a German HMG 42 and take no casualties. What's up with that?

First, makes sure you have the newest version of CM (v1.12). We did some tweaks to increase the lethality of MGs between versions 1.00 and 1.12. That being said, there are many factors that decide the effectiveness of HMGs in CM. First of all, you may be causing more casualties then are shown in your HMGs kill statistics. If your targets are not fully identified (ie, the show up as 'Infantry Squad?' You will not get credit for casualties caused. What the enemy squad is doing will make a difference, a running squad is much more likely to take casualties then is a moving squad in a given amount of time. A moving squad is more likely to take casualties then a crawling squad in a given amount of time. Now, this is counterbalanced by the fact that a running squad will most likely be under fire for a shorter amount of time then a moving squad or crawling squad.

Crew quality will also greatly affect the MGs ability to cause casualties, as well as their current state (are they pinned or taking fire?) Another thing to note is, even though clear terrain is shown as just flat ground, CM takes into account that there are small bushes and undulations in the ground that can be used as cover.

Finally, MGs just aren't quite as effective killing machines as many people think based on what they've seen in other games and movies. What they are excellent at is suppression and pinning units down. If used properly though, they can be very devastating.

Another thing to consider about MG effectiveness is that CM does take into account 'Grazing fire' and 'Plunging fire'. This is described in the .50 cal manual as:

Classes of Fire with Respect to the Ground.

  1. Plunging fire. Fire in which the angle of fall of the rounds (with reference to the slope of the ground) is such that the danger space is confined to the beaten zone, and the length of the beaten zone is materially shortened. Plunging fire is obtained when firing from high ground to low ground, when firing from low ground to high ground, and when firing at long ranges.

  2. Grazing fire. Grazing fire is fire in which the center of the cone of fire does not rise more than one meter above the ground. When firing over level or uniformly sloping terrain, the maximum extent of grazing fire obtainable is about 700 meters.

  • How many copies did Battlefront.com sell?

Since Battlefront.com are a privately owned company, we have no obligation to share our business data with the public.


  • How is Air support handled?

CMBO models air support in a somewhat abstracted manner, to not lose the focus of the core game principle (land warfare) and also to not allow unrealistic micromanagement of air assets ot the extent no real-world ground commander would have had.

First off: you buy air support as a form of artillery, rather than as you would buy a tank or an infantry platoon. You can ONLY buy fighter-bombers (sometimes referred to as Jagdbombers, or Jabos) for battles which are fought during the day, in clear weather. You cannot buy air support under any other conditions.

Second: you have NO CONTROL over the plane once the battle starts. It may come on turn 1, it may come on turn 30, it may not come at all. It may even bomb your own units by accident.

Third: you will never actually see fighter-bombers. The most you will see is a plane-shaped shadow moving very quickly across the map, and usually leaving a trail of burning things behind it.

Fourth: yes, you CAN shoot down enemy fighter-bombers, and your own fighter-bombers can be shot down. CM models a variety of antiaircraft guns, and in addition, tanks which have flexible MGs mounted will sometimes use them against enemy fighter-bombers. You can tell if a unit is targeting or being targeted by a fighter-bomber by looking at the targeting lines going to and from the unit. If there's a red targeting line going from an AA-capable unit to some point in the sky, that unit is trying to shoot the fighter-bomber down. If there's a yellow targeting line going from a unit to the sky, well...chances are that unit's about to die.

Fighter-bombers are perhaps the most unpredictable units in CM. They can either work wonders, or they can be a waste of points. It's up to you to decide whether you want to take the chance.


  • Wasn't Combat Mission originally based on Avalon Hill's Advanced Squad Leader?

Combat Mission (CM) has its roots in an earlier project called Computer Squad Leader (CSL) which was based on, but not a literal translation of, Avalon Hill's Advanced Squad Leader (ASL). But Big Time Software and Avalon Hill parted ways as work began on CSL, so Big Time switched gears and created an original game system from scratch called Combat Mission, which, besides the topic, has nothing to do with Avalon Hill’s classic board game.


Thanks to Colin Richardson for the basis of this FAQ!