Frequently Asked Questions
Q: Is this a whole new game or simply an expansion to Combat
Mission: Barbarossa to Berlin?
A: Actually, its both. While CMC could certainly be
played without CMBB, it was always designed to work in tandem with it
in order to allow the player to experience the challenges of operational
level planning and strategy. CMC will allow you to "auto-resolve"
tactical engagements but this is really meant as a time saving feature
and the game was always designed for you to play out the battles, in
person, with CMBB.
The best way to think of CMC is as an Operational Level Command expansion
for CMBB although it is a new game in of itself.
Q: Did Battlefront design Combat Mission Campaigns? Did Charles
Moylan (programmer of CM) work on CMC?
A: Partially, while Combat Mission Campaigns was developed,
designed and programmed by the team at Hunting Tank Software, they have
been given unprecedented access to the inner workings of the Combat
Mission game engine. Charles coded up the interface between CMBB and
CMC which allows for the great interaction between the two programs
and the ability to "share" information, status and results
with one another.
Q: Is CMC based on the new CMx2 engine or the older CMx1 (classic)
game engine or something else?
A: Something else. It's a whole new game, coded by
an outside developer (Hunting Tanks Software) but it adds the Operational
Level Command component to CMBB which was a CMx1 engine based game.
Q: I am a little confused, when enemy units get close to one
another in CMC, how are the battles played out in CMBB?
A: CMC handles all the work for you. It chooses the
necessary map for the battle to be played on, sets up the correct weather
and time of day and populates the battle with the troops and equipment
with their experience levels, ammo load outs, morale and fatigue levels
and more all intact. Once the battle is complete, CMBB sends the results
back to CMC for proper processing and updating of the campaign.
Q. What multiplay modes and gameplay are supported?
A. At the Operational level you can play solo against
the AI or Multiplay with numerous human players against other human
players or a combination of both human and AI players. If you play out
the tactical battles using CMBB you are restricted to normal 1 on 1
or single player vs. the AI.
Q: What campaigns will come with CMC?
A: Right now we are planning to include campaigns
covering the following: Barbarossa, Stalingrad, Operation Mars, 3rd
Kharkov, Kursk and Berlin.
Q: I can make my own though campaigns, right? CMC comes with
an editor?
A: Yes! CMC ships with the same editors that we used
to make the original campaigns. These include a Operational Map Editor,
Turn Editor which allows for the game to run with several different
turn lengths (in hours), including the allowance of different turn lengths
for different times of day, a Time of Day editor allowing for different
dark / light cycles in different regions of the conflict and a Weather
editing program that allows historical weather conditions to be accurately
reflected in the game.
There is also an Order of Battle (OOB) Editor that enables the selection
of a range of German and Russian troop types and formations, as well
as the creation of unusual or custom formations from scratch. Any formation
created can be saved for use in a variety of scenarios.
Q: Does CMC allow you to create/play with some of the minor
nations like Italy, Romania, Hungary, Finland?
A: Currently, only Russian and German forces are included
although other nations may be added as a patch or future add-on.
Q: Will CMC be expanded to support Combat Mission: Afrika Korps
or even the older Combat Mission: Beyond Overlord?
A: That is certainly a possibility depending on CMC's
commercial success.
Q: How big can the campaigns in CMC really be?
A: Currently, CMC is designed and best enjoyed with
campaigns up to a Division per side. WIthin those divisions, several
human players could have individual commands.
Q: What's the smallest battles you might have in CMC, that
would then be played out in CMBB or auto-resolved? What's the largest?
A: The smallest maneuver unit in CMC is a Platoon
so you could have, for example, a small skirmish of just two enemy recon
platoons or a massive battle with several enemy Battalions slugging
it out.
Q: Will CMC have a "replay" feature?
A: Yes it will. You will be able to review what happened
for all past turns at any time.This gives each commander the ability
to review the historical progress of the game, including an ever improving
operational view of 'what really happened'.
Q: Tell me about Fog-of-War and unit spotting. How have you
dealt with that at the operational level?
A: Combat Mission Campaigns implements an exacting
Fog of War system, showing limited information due to the visibility
of enemy troops, but also takes into account the time to transfer information
from one unit to another, the types of signals involved, and the inertia
in large units being able to respond to new orders. This means it's
even possible to lose situational awareness of subordinate units that
are slow to report their current status and position!
Q: Does CMC offer any new tools to help with spotting or being
spotted by enemy units?
A: Yes, it offers both. On the operational map, you
can select any unit under your command and toggle both a "Who Can
I See" and "Who Can See Me" mode which will shade various
areas of the map depending on the visibility to and from that terrain.
Q: On the Operational Isometric 3D map, I see that it is made
up of terrain squares. What's the size of one of those terrain squares?
A: The smallest terrain tile shown represents an area
approximately 1km by 1km in size. Battlefields are made up of 4 of these
small tiles, thus giving a 2k x 2k battlefield in CMBB.
Q: When is it coming out and how much?
A: When it's done and expected price will be about
35 dollars.
Q: Do you need beta testers or people willing to create new
campaigns for the final release?
A: Not at this time. While we did seek for candidates
earlier, we now have enough interested people offering to help. We appreciate
the enthusiasm and excitement that this title has generated and will
be contacting those people with more details shortly.