"Combat Mission Campaigns provides the Operational and Strategic based gameplay CM fans have always wanted!" - Charles Moylan
 

Combat Mission Campaigns is an operational wargame where you command forces up to a Division in size during the bloody nightmare of WWII's Eastern Front from 1941-45.

Game Map With Units

By working in tandem with the award winning Combat Mission: Barbarossa to Berlin game engine, Combat Mission Campaigns allow you to command your troops at the operational level and then play out the resulting battles at the tactical level. CMBB and CMC actually share information back and forth so the disposition and status of troops, experience, fatigue, supply, terrain, weather, time of day and more are seamlessly integrated into both games. Plan your strategies, issue orders and deploy your maneuver units in a dynamic 3D isometric map and when units close to engagement ranges, CMC actually creates the battles (unit positions, status, weather, time of day etc...) to then be played in CMBB. Once the tactical battle is finished, CMBB then sends the results back to CMC and play is continued at the Operational level.

Unit Commander Detail Screen
German Officer details

CMC gives you the player a wealth of tools to effectively command and fight with your troops. With a single mouse click you can view a detailed collapsible Order of Battle (OoB) tree for all units under your command. At a glance you can review any units 'Readiness' statistic which combines fitness, fatigue and the actions and battles a unit fights to determine an overall level of effectiveness. View detailed "signals" reports indicating the type of communications links and assets your units have, for example, runners, direct or point to point radio contact, motorcycle and halftrack driven couriers.

Issue a REST Command to Unit Order unit to ENTRENCH at current position Order unit to DEFEND current position Place unit into TACTICAL RESERVE Issue a Strategic BOMBARD command Issue standard MOVEMENT order to unit Issue a MOVEMENT order to be carried out out a specific time Issue a TRAVEL MARCH command to unit Schedule a TRAVEL MARCH command to be commenced at a specified time
Move the mouse over the various buttons to see what they do!

Review the transport info of your units as well as their transport type (i.e. horse-driven, motorized, bicycle, foot etc...), load capacity and their on and off road speeds. Coordinate complex multi-unit maneuvers by using "H-hour commands" that commence at a specified time. Allocate artillery assets to be "in support" of specific units (allows FO's to appear in the tactical battles). Order units to entrench, be placed in tactical reserve, move out in combat formations or road march (travel move), rest and more. All of this done in an intuitive and configurable graphical user interface.

Troop Detail Screen Example
Troop Detail panel

Put simply, Combat Mission Campaigns adds the Operational and Strategic elements that fans have always  wanted in Combat Mission at an unprecedented level of detail! Russian and German maneuver units of platoons, companies and battalions are at your disposal and you can even opt to be a subordinate officer with the AI or other human players as your commander.

Combat Mission Campaigns not only provides the ability to engage in operational level maneuvering, but provides new context for Combat Mission battles, linking the results of tactical engagements with the larger operations, giving incentive for commanders to plan strategies carefully and with regard to the wide ranging consequences of their actions.

CMC can be played single player against one or more AI opponents (or subordinates), or multiplayer versus several other human opponents. PBEM and Hotseat multiplay modes are supported. An innovative "host" system exists to allow for handling of multiple campaigns and operations simultaneously on one computer.

Main "VCR" Control Panel
Main Turn Control Panel

CMC features a turn based mechanism similar to Combat Mission, where orders are provided for the following turn or turns, and then operational progress is resolved for all forces simultaneously.

CMC has a configurable and advanced fog-of-war system, restricting the information available to a commander depending on the sightings from units under his command, and the ability of those units to pass back information and the means used to do so. This allows for a true "relative spotting" component to be added to the regular challenges of fog of war and accurate
situational awareness on the battlefield.

Map Editor Screen
Example of a Map Editor Village Terrain Tile Options

CMC is planed to include historical campaigns from Barbarossa, Stalingrad, Operation Mars, 3rd Kharkov, Kursk and Berlin operations. It also ships with a complete and powerful campaign and map editor, allowing you to create both historical and 'what if' scenarios.

Full Game Screen

The use of the Combat Mission: Barbarossa to Berlin is required in order for you to play out the tactical battles although you can have CMC "auto-resolve" the engagements if you wish.

CMC will run on Microsoft Windows systems and a Mac version is being considered for the future.

Unit Graphic Examples
Small Example of Unit Graphics

Examples of Terrain Tiles
9 Different Ground Types

 

 

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See details of the Current Turn as well as the Turn being viewed Access various controls to rewind, play, fast forward, stop and pause turn playback Bring up full ORDER OF BATTLE Window Toggle full unit REPORTS AND SIGNALS list View current WEATHER conditions View TERRAIN INFO Open up Game Options Panel Toggle HELP menus Bring up this COMMANDS panel Review selected units current ORDERS Review units current TRANSPORT capacity Bring up the SIGNALS panel