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CROSS-PLATFORM COMPATABILITY
• DropTeam™ runs on Windows 98, Windows
ME, Windows 2000, Windows XP, Windows Server 2003, Linux, and Mac
OS-X. Game ships with all versions together and each game version
is fully compatible with the others.
GENERAL FEATURES
• Play in a universe complete with a rich back story and
detailed history.
• Realistic combat system that models projectile/armor penetration,
various munition types, and interior vehicle damage in detail.
• Huge, detailed and varied alien landscapes each
planet accurately modeling its own gravity and atmospheric density,
radically changing the tactical situation.
• Map sizes up to a massive 1000 (!) square kilometers.
• Terrain height resolutions from small ridges
and vehicle fighting positions to towering hills and mountains.
• Deformable terrain with engineering vehicles
digging out trenches in real time, ordnance created surface cratering
and even trees toppling over under artillery fire.
• Dynamic environmental effects include building
destruction and vehicles exploding and flipping over.
• DropTeam™ includes 20 scenarios plus
a 10 mission single player campaign. New scenarios will be offered
for download
after the game's released plus you can create you own battles and
share them with others.
SCALABILITY
• Terrain uses dynamic tessellation (continuous Level of
Detail) to render high resolution terrain at large sizes.
• DropTeam™ engine automatically adjusts
level of detail based on your computer hardware. This optimizes gameplay
on even older computer systems and hardware.
• DropTeam™ uses the OpenGL Shading Language (GLSL) for advanced
graphics effects that literally weren't possible a year ago with
little to no performance impact such as rippling water and blowing
foliage.
MULTIPLAYER FEATURES
• Up to 16 human players or more supported, depending
on system specs. Maximum online players realistically only limited
by game server bandwidth, CPU and RAM.
• Game launcher allows you to browse a list of
servers that shows the servers’ current scenario, current number
of players, game time remaining, and connect to the game sessions
at will.
• Server management functions allow administrators
to login and exercise special privileges on the server, such as kicking
players and moving players between teams. This interface is within
the GUI of the game itself.
• Various game types include "Capture the
Flag" and "Objective" based missions.
MODDING AND EXPANDABILITY
• Highly extensible, open architecture makes the game
easy to modify, even by non-programmers.
• DropTeam™ uses XML (Extensible
Markup Language) files for game objects. Allows for an incredible
wealth of modding options and capabilities. All information about
3D models, physics, control mechanics is encapsulated and allows specification
of any arbitrary texture data for terrains, skies, and models.
• Add new vehicles, change their physics,
change turrets, swap one gun for another or put a brand new gun on
a existing unit and more. All of this can be achieved by editing the
associated XML files. You can also create entirely new models and
textures that weren't originally included. You can even just drop
in your own 3D Studio models if you want!
• DropTeam™ engine reads
data from professional GIS (Geographic Information Systems) packages
such as ArcGIS and Terragen. This is the same industry standard data
formats that are used by the Department of Defense for simulations
and by engineers for land work, surveying, etc...
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