Les Grognards comes with ten historical battles
, including some of the best known engagements from the period of
1805-1814. All maps have been created with the same map generation
tool provided to the player. This editor allows to the player to create
countless new battles, historical or fictional.

Chapter 1 - General
Les Grognards maps come in four possible sizes :
6 x 4.5 km (approx. 3.7 x 2.8 miles), 10
x 7.5 km (approx. 6.2 x 4.6 miles), 15 x 11 km
(approx. 9.3 x 6.8 miles) or 30 x 22.5 km (approx.
18.6 x 14.1 miles). This corresponds to the dimensions of the historical
sites where hundreds of thousands of soldiers clashed.

The first three sizes are dedicaced to the battles. The zones of
deployments define a narrow "no man's land" causing the
beginning of hostilities without delay. Conversly, the biggest size
map is useful for a mini-campaign mode, where the armies are placed
on the edges of the map at the beginning of operations. It is necessary
to recon and scout the battleground to discover the enemy, before
engaging in battle.
Chapter 2 - Map creation
The map editor is simple to use to quickly generate new battlegrounds.The
easiest way to make a new map is to simply create it randomly. The
editor is capable of creating complete random maps using nearly all
map elements available in the game (rivers, lakes or marshes, woodlands,
hills, various types of buildings, roads...). However, redoubts and
brooks are not randomly generated. The player is able to add them
very easily by hand though.

A second random mode limits the map generator to the map topography
only. In this way it is very easy to create an initial topographic
map, onto which the player is then able to place various map objects
and elements.
Chapter 3 - Parameters
The editor allows you to choose the characteristics of the ground
and battles: size, time of day when the battle begins and duration
of the fighting, weather effects, deployments zones of both armies.
You can also define the initial map: reference (blank), topographic
or complete. You can then add various map elements such as rivers,
hills, vegetation, buildings, lakes, cities, villages, windmills,
redoubts, stone and pontoniier bridges and more.

Chapter 4 - More to come
In a short while this page will be updated with new screenshots and
information detailing all that this rich and vibrant 3D map editor
has to offer. As with the other Editors included in the game, the
ability to create your own battlefields is both exciting, educational
and fun!
