Histwar™:
Les Grognards,
designed and developed by Jean-Michel
Mathé, is a tactical and strategic wargame, putting you in
charge of a Napoleonic army on the battlefields of the early 19th century
(1805-1814).

Histwar™:
Les Grognards can be either played against the computer
(solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players
divided into 2 sides with each player controlling either all or a part
of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns)
is also supported.

Thousands of
soldiers (over 50,000 animated figures representing up to 500,000 men),
deployed in battalions are organized into individually controllable
Regiments, Brigades, Divisions and Army Corps are awaiting your orders,
and will carry them out in breathtaking 3D environments.

Histwar™:
Les Grognards allows you to relive the famous historical
(and countless what-if) battles between the French, Russians and Austrian
armies as well as a multitude of secondary nations and city states (Wurtemberg,
Saxony, Poland, Italy, Naples).

Histwar™:
Les Grognards comes complete with ten major historical
battles (Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul,
Wagram, Moscowa (Borodino), Berezina, Hanau, La Rothière) as
well as powerful game editors to create new Maps, Orders of Battle and
Unit Doctrines (AI scripting) so you can create your own units, battles,
even uniforms!

View the action
and plan cunning strategies with 4 different camera modes: a 2D
based Strategic Overview map, a 3D Symbolic Unit map,
a 3D "real world" map with subjective (ground level)
view, and a 3D Real World map with "bird's eye"
view.
In the 3D views,
every infantry battalion and cavalry squadron is represented in approximately
a 1 figure = 10 men scale. This means an average battalion will show
70 soldiers and a single Regiment could have up to 8 battalions plus
attached staff units for over 500 individually animated soldiers!

Each type of
infantry unit displays a wealth of unique and individually modeled soldiers
including the battalion Major, Color/Eagle bearers, Sappers, Skirmishers,
Grenadiers, Fusilierrs and Guards. Every artillery piece is crewed by
5 or 6 gunners and their team of 2 to 6 horses and attached limbers.
Cavalry units will show their Colonels, Captains, flag bearers, Cuirassiers,
Hussars, Chasseurs, Carbiniers, Lancers and more.

A number of realistic
environmental options can influence the conditions of a battle, including
different seasons and weather options like fog, rain, and snow. Various
other realism settings allow you to customize the game to your own levels.

The heart of
the game concept of Histwar™: Les
Grognards is to put you in
the shoes of an Army Commander, letting you define - with a few clicks
of the mouse- a precise plan of battle, which is then carried out by
the various artificial intelligence systems controlling your troops.
You can also directly interact with the lower levels of command (Corps
- Division - Regiment) to closely manage the implementation and execution
of your orders. To allow for these 3 levels of command,Histwar™:
Les Grognards was designed with a revolutionary and customizable
3 level AI system, similar in function to the system
first implemented in the Combat Mission series of games.

The AI includes
3 basic hierarchical levels: Grand-Tactical (GT),Tactical
AI and Regimental AI.

In solo mode,
the player (and the Grand-Tactical AI as the player's
opponent) create their tactical plans and arrange their troops using
5 general orders. The Link order allows to combine
Corps in order to compose Army elements and coordinate maneuvers. The
other orders (Deployment, Diversion,
Defense and March) are used to define
operational zones.

The intermediate
AI level represents the Commander of Corps or
Divisions that are controlled by the Tactical AI
(T-AI). The T-AI is always active and translates the Commander of Army's
orders into executable commands such as troop concentrations, battle
formations, rallying of units and use of reserves. The player can also
take control at this level at any time. In Multi-Player mode, the players
that are in charge of the various Corps are partly taking the place
of the T-AI.

One innovative
game feature is the delay in transmission and execution of orders from
headquarters to lower echelons. Orders can often times be delivered
too late, or can even be intercepted when the enemy manages to capture
the aide-de-camp.

Finally, the
Regimental AI takes care of every Regiment on the battlefield.
For example, an active infantry AI controlled unit will automatically
send a battalion towards a threatened flank or order a defensive infantry
square formation in the presence of enemy cavalry. The underlying tactics
for the Regiments are mirrored from real historical engagements and
tactics guidelines, and are customizable through the powerful Unit
Doctrine Editor.

In addition to
the impressive AI structure, Histwar™:
Les Grognards also models the combat itself in impressive
detail. All combat losses are calculated using complex mathematical
models which take into account factors such as the geometrical arrangement
of the physical unit formations, their training, their combat abilities,
their fatigue, and their morale. Unit Morale itself is modeled to a
great degree and affected by such diverse elements as the presence and
status of the Army commander nearby, proximity of friendly units, fatigue,
weather effects, sustained losses, and much more!

Histwar™:
Les Grognards provides you the tools to make
your own massive battles and even construct your own Armies!
This is accomplished via the three
different editors included with the game.

The Map
Editor allows to create custom and random maps, from a small
6 x 4.5 km landscape to a sprawling 30 x 22.5 km battlefield. That's a
maximum battlemap size of over 660 square kilometers!
The maps are created in real time 3D and the editor allow for a stunning
array of terrain features and structures to be placed on the map including
villages, farms, hamlets, castles, encampments and sprawling vineyards,
rivers, lakes and deep forest.

The Order
of Battle Editor allows you to create your own Armies and comes
with several data bases including more than 4000 historical commanders'
names (from General-in Chief's to Colonels), more than 1150 historical
Regiments from fifteen different countries and include more than 550
historical military uniforms.

The Doctrine
Editor allows you to manage and edit the behavior of Regiments
controlled by AI. This powerful editor unlocks the very essence of the
unit based AI and allows to truly customize how your units will behave,
interact with one another and fight.

Histwar™:
Les Grognards
is being designed and developed by Jean-Michel
Mathé, and is currently in development with a release date
to be announced.
