Game News
Game Screenshots
Game Features
Game F.A.Q.
Downloads and Patches
Game Demo
Discussion Forum
Game Reviews
Order Now!
Back to Main Page

 

Recent News

June 3rd , 2008
Strategic Command 2 Weapons and Warfare Expansion v1.04 Patch and Demo Released

Even though the second expansion for SC2, Patton Drives East, was released recently, work on improving the first expansion Weapons and Warfare hasn't stopped. To prove that statement, we are proud to announce the new v1.04 Patch and updated Demo for Weapons and Warfare.

This Strategic Command 2 Weapons and Warfare Expansion v1.04 Patch brings the normal load of enhancements, bug fixes and editor updates to the table along with a new "Video Acceleration" setting which should address the issue some people have had with in-game scroll and unit selection speeds being extremely slow.

The patch is 128Mb in size and is All-Inclusive, meaning it can be applied to any of the previously released English langauge Battlefront.com versions of the game.

[ Download the v1.04 Weapons and Warfare Patch Here ]

In addition to the all the new game patch above, we have also prepared an updated v1.04 Demo. This demo features 2 playable campaigns and all of the fixes and changes offered in the patch version.

[ Download the updated v1.04 Demo Here ]

 

May 29th, 2008
SC2 Artificial Intelligenc Article (part 2) posted on The Wargamer website

As mentioned below, Bill Macon has just added the second part to his series of articles pertaining to work on creating a new customized Third Reich campaign using the Strategic Command 2 game editor. This time he also included a After Action report from a special AI vs. AI match.

[ Read the entire Artificial Intelligence - Part 2: Using Strategic Command 2 AI to Play Advanced Third Reich article here ]

 

May 14th, 2008
SC2 Artificial Intelligence Article (part 1) posted on The Wargamer website

Bill Macon has written part 1 of a lengthy and extremely informative series of articles detailing his experiences with creating a new custom campaign using Strategic Command 2 (and its' expansions). The article dives into the world of AI scripting using the game editor and also provides a nice overview of differences between the different editors included with each game. If you have ever wanted to explore the depths of advanced AI editing in Strategic Command, this article will serve you well as a guide!

[ Read the entire Artificial Intelligence - Part 1: Using Strategic Command 2 AI to Play Advanced Third Reich article here ]

 

May 9th, 2008
Strategic Command 2 Patton Drives East Expansion Released and For Sale!

The second expansion in the acclaimed Strategic Command 2 grand strategy series, Patton Drives East is now available!

Available in three delivery formats (Download, Mail Delivery and joint Download+Mail Delivery), Patton Drives East explores the "what ifs" of a post WWII conflict between the Allies and USSR as well as including various hypothetical revisions of classic WWII campaigns.

Patton Drives East

Order the Download or Download+Mail version and you can download the game today and be playing within minutes! The Mail Delivery version should begin shipping out from our warehouse in about one weeks time.

[ Order Now ]

April11th, 2008
Patton Drives East Expansion now available for Pre-Order

The second expansion in the acclaimed Strategic Command 2 grand strategy series, Patton Drives East is now available for Pre-Order! This expansion has a special Pre-Order price of just $25 (plus S&H) and is scheduled for an official release in May and only from this website!

Patton Drives East explores the "what ifs" of a post WWII conflict between the Allies and USSR as well as including various hypothetical revisions of classic WWII campaigns.

March 3rd, 2008
New StratCom Design Contest Begun

Started by Forum Member Timskorn in the regular discussion fourm, the StratCom Design Challenge has quickly attracted a lot of activity and led to some really awesome design ideas for future Strategic Command games. Frankly, it's been noticed by Hubert and we have now decided to turn this into an officially supported community contest with prizes to win!

So give it your best shot! Or multiple! Post your best design ideas and let others rate them. If your idea makes it into a future game, or among the top 5 rated designs, you're going to win a free copy of a future StratCom game and a spot on the beta testing team.

[ Get the full details on the new StratCom Design Contest Here ]

 

February 29th, 2008
Strategic Command 2 Blitzkrieg Demo (v1.08) Released

We have just finished updating the Strategic Command 2 Blitzkrieg Demo to the new v1.08 level. This updated demo now better supports Windows Vista and also includes some other improvements under the hood.

The demo features all of the same gameplay as the full version but includes special demo versions of two campaigns, Fall Weserübung (Axis invasion of Denmark and Norway 1940) and D-Day (Allied invasion of Europe 1944). Purchasing of new units has also been disabled as has the save game function and multiplayer support. Each demo campaign can be played as either the Allied or German side.

[ Download the v1.08 Strategic Command 2 Blitzkrieg Demo here ]

 

December 21st, 2007
Strategic Command 2 Weapons and Warfare Expansion v1.02 Patch Released

We can think of no better way to ring in the holidays than with a brand new patch all wrapped and ready under your tree! With that in mind, we present to you the new Strategic Command 2 Weapons and Warfare v1.02 Patch!

Hubert and his band of happy tester elves spent this holiday season working on various issues and game improvements including tweaks to the road network system and and think you will like what they have to offer.

[ Download the v1.02 Weapons and Warfare Patch here ]

 

December 3rd, 2007
First Weapons and Warfare Review posted on Armchair General Magazines website

Be sure and head over to the Armchair General Magazine website as Weapons and Warfare has just been reviewed under the practiced eye of Larry Levandowski.

"Overall, Weapons and Warfare is a must have for any fan of Strategic Command 2. After a few hours of playing, the new features and aggressive AI, feel like they have always been there. For new players thinking about purchasing SC2, the bundle package is the only way to go. The expansion pack makes SC2, already a good choice, much stronger in the crowded field of WW2 grand strategy games."

Larry has posted a very balanced and positive review which you can read in full from the following link.

[ Full Weapons and Warfare Armchair General Magazine Online Review ]

 

November 27th, 2007
v1.01 Patch for Weapons and Warfare Expansion Released

Hubert and his team of testers have been hard at work on this patch and its now ready for release. The 124 meg sized patch includes player suggested changes, fixes and improvements.

[ Read the full patch notes and download the patch here ]

 

November 1st, 2007
v1.08 Patch for Strategic Command 2 Blitzkrieg released with all new Global War Campaign and map

As part of the newly released v1.08 update to the game, we are including an awesome all new 1939-46 WW2 Global Conflict Campaign, designed by David Stoeckl (and modified by Hubert Cater) completely for free. Play Strategic Command 2 Blitzkrieg like never before, on a truly global scale.

For the first time, Strategic Command 2 Blitzkrieg now contains an epic sized, World War 2 campaign featuring not just the European Theatre but the whole of Asia Pacific, complete North and South American continents, all of Africa and a greatly expanded Eastern Europe and Indian sub-continent!

[ Read more about the new Global War Campaign Here ]

[ Download the v1.08 Strategic Command 2 Blitzkrieg Patch Here ]

 

October 24th, 2007
Weapons and Warfare Expansion released

At midnight tonight (E.S.T.) the Strategic Command 2 Weapons and Warfare Expansion was officially released and made available for download.

Those that have Pre-Ordered either the Weapons and Warfare Expansion or the Strategic Command 2 Bundle got an early start as the downloads for those orders have were activated earlier in the day.

We plan to begin shipping out the CD's for the Weapons and Warfare Expansion and the Bundle Pack within the next two weeks.

[ Order the Weapons and Warfare Expansion ]

[ Order the Strategic Command 2 Bundle Pack ]

 

October 19th, 2007
Weapons and Warfare Expansion Demo Released

This demo includes two playable campaigns, Fall Weiss which depicts the German invasion of Poland and Wacht Am Rhein, better known as the Battle of the Bulge. Multiplayer modes are disabled in the demo but both campaigns are playable against the AI as either the Axis or Allied side.
 

Wacht Am Rhein

Weapons and Warfare incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.

Note: The demo does NOT require that you already have Strategic Command 2 Blitzkreig installed and licensed on your computer, but the full version does.

 

October 12th, 2007
Weapons and Warfare Expansion now available for Pre-Order

Earlier this week we mentioned that the Strategic Command 2 Weapons and Warfare Expansion had gone gold, now we are pleased to announce that you can Pre-Order it immediately.

As we have done before, if you Pre-Order the Expansion now you will get both the CD mailed to you and have access to the Download version once the game is released (scheduled for the end of this month) all for a special discounted price of just $25 (plus shipping and handling). That's a savings of 10 bucks over the regular release price!

For those gamers that don't already have Strategic Command 2 Blitzkrieg (required for the expansion) we also have made available the new Strategic Command 2 Bundle Pack! This bundle pack includes both the original, award winning Strategic Command 2 Blitzkrieg and the Weapons and Warfare Expansion. Pre-Orders for the Strategic Command 2 Bundle Pack also include both the CD's and Download versions and have a low Pre-Order discounted price of just $45 (plus shipping and handling) which is an amazing 25 dollar savings!

If you prefer the Download Only or CD Only versions then you will need to wait until the game is released to place your order as those items will be added at that time.

[ Pre-Order the Weapons and Warfare Expansion ]

[ Pre-Order the Strategic Command 2 Bundle Pack ]

 

Monday, October 8th, 2007
Strategic Command 2 Weapons and Warfare Expansion Goes Gold!

Fury Software and Battlefront.com are excited to bring you the news that the long awaited expansion pack for Strategic Command 2 has now GONE GOLD!

Barbarossa

The Strategic Command 2 Weapons and Warefare Expansion raises the bar even higher in the WWII Strategy wargaming arena with all new game options, improved artificial intelligence and mind blowing expandability with its included full game editor. [Full Feature List]

We will start taking Pre-Orders for the Strategic Command 2 Weapons and Warfare Expansion later this week and expect the game to be released at the end of this month (October).

table

The Weapons and Warfare Expansion requires that you already have Strategic Command 2 Blitzkrieg installed and licensed on your computer! This is NOT a stand-alone game, but an expansion.

We will be offering Weapons and Warfare in two versions.

For those that already own Strategic Command 2 Blitzkrieg, you can buy just the expansion pack for $25.

For those that are new to the Strategic Command 2 game or want the original game and the new expanion together, we have a bundle pack which includes BOTH Strategic Command 2 Blitzkrieg and the Weapons and Warfare Expansion. That bundle will have a special sale price of just $45.

uranus

While you wait for the Pre-Orders to go live, be sure and browse through the new Screenshot Gallery as we have just posted over 40 new pics showing off some of the many new game elements including the expanded maps, updated unit graphics, enhanced editor functions as well as some of the new multimedia capabilities the game now boasts! [Screenshot Gallery]

-- Please visit the Strategic Command 2 Weapons and Warfare Website here! --

 

Saturday, September 15th, 2007
Strategic Command 2 Blitzkrieg v1.07 Patch and Demo Released!

Battlefront.com and Fury Software are thrilled to announced that the v1.07 Patch for Strategic Command 2 Blitzkrieg is now available.

This new v1.07 Patch features even more advanced AI, bug fixes and better Windows Vista support (patch notes below). This patch is all inclusive and includes all the fixes from previous patches (v1.01-v1.06).

Along with the v1.07 Patch, we have also released an updated game DEMO with the same v1.07 enhancements and fixes applied.

We would also like to inform you that in the very near future we will be going GOLD with the new Strategic Command 2 Expansion pack, entitled Weapons and Warfare. This expansion pack features new units, new terrain, a bigger and more detailed map area, all new weather model, the addition of road and railways plus all new Editor Features, AI, Scripting Functions and much much more! You can review the Strategic Command 2 Weapons and Warfare Expansion details HERE and we will have more info on this new product for you very soon.

v1.07 GAME ENGINE CHANGE

- fixed a network/client campaign selection and script toggle error - fixed a rebuild error for minor HQs
- fixed an AI land unit movement
- fixed a purchase unit bug where the game engine was not repurchasing (repurchaseable) minor units that had been previously destroyed with supply > 5
- added some additional AI purchase logic for when the AI has a sizeable bank account.  AI will attempt to make additional purchases as outlined
  in the PURCHASE script in order to exhaust available MPP as well as to max out available upgrades when making these special unit purchases
- added some additional AI research logic for when the AI has a sizeable bank account.  AI will attempt to make additional research investments as outlined
  in the RESEARCH script in order to exhaust available MPP
- fixed a paratroop bug that allowed prepared paratroops from inactive majors to attack active countries
- added a surprise unit combat for transports that embark and reveal a hidden naval unit
- fixed a fortress/fortification overrun bug
- DirectX installation error corrected as was mostly seen on Vista installations

EDITOR RELATED CHANGES

- fixed a Marsh tile error
- PURCHASE scripts now allow for minors to be scripted for purchases
- fixed a small error with the US Vichy Algeria AMPHIBIOUS script
- adjusted USA PURCHASE scripts
- fixed a few script related errors for the Axis AI (Garrison, Offensive)
- fixed an Editor display error under Vista

Wednesday, September 5th, 2007
Strategic Command 2 Blitzkrieg featured in WWII Strategy Buyers Guide on ACG

Armchair General Magazines online website has just published a comprehensive WWII Computer Strategy Game Buyers Guide and we are very pleased to announce that Strategic Command 2 Blitzkrieg was showcased as one of the five best games of this genre available.

Read the full Buyers Guide here


Tuesday, August 9th, 2007

Weapons and Warfare Expansion AAR installments #2 and #3 and new Development Updates posted to Blog

Over the past few weeks, Dan Fenton has written two more Blog entries for his After Action Report while playing the new Weapons and Warfare Expansion. In addition to those AAR updates, Hubert Cater has collected and posted some comments from his beta testing team about many of the new gameplay changes featured in the Expansion.

Strategic Command 2 Weapons and Warfare Expansion AAR Installment #2

Strategic Command 2 Weapons and Warfare Expansion AAR Installment #3

Strategic Command 2 Weapons and Warfare Expansion Development Update

 

Wednesday, July 18th, 2007
New Weapons and Warfare After Action Report Blog

Dan Fenton, one of our beta testers and author of the original Strategic Command Strategy Guide has written up an excellent after action report in a new blog dedicated to the Strategic Command 2 Weapons and Warfare Expansion. Read all about his experiences and enhancements with the upcoming expansion at the following link:
[...Strategic Command 2 Weapons and Warfare Expansion AAR Blog...]

 

Thursday, May 17th, 2007
Weapons and Warfare Expansion Announced!

Battlefront.com and Fury Software are thrilled to announce the first Expansion Pack for "Strategic Command 2: Blitzkrieg". Titled "Weapons and Warfare" it incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.

Click here for details!

Thursday, February 22nd, 2007
v1.06 Patch Released!

We are excited to release this new v1.06 Strategic Command 2 Blitzkrieg patch today. Among the dozens of game play enhancementents, improvements and tweaks are a couple of very big additions.

First off, with the new 1.06 patch, Strategic Command 2 Blitzkrieg is now Windows Vista Compatible! Obviously, you will want be sure your video drivers are up to date (still a problem for some cards with Vista). In addtion to Vista support, Strategic Command 2 now also supports Widescreen monitor and laptop displays! But Hubert didn't stop there, he has also tweaked the A.I. across the board and has thrown in some more game optimizations to make the A.I. "think" faster and smarter than ever before!! All this and more can be found inside the v1.06 patch located below!

[ Check out all the features of the v1.06 Patch and find links to download it right here! ]

 

Tuesday, November 21st, 2006
v1.05a Super Patch Released!

We are calling the new v1.05a update a "Super Patch" because it not only fixes the few remaining reported bugs, but it adds a ton of new features and functionality to the AI, the Editor and game itself.  One of the biggest improvements has to be with the AI, which will now much more intelligently use the special abilities of its units (like Paratroopers and Engineers) to prepare for, launch and even defend against attacks. Newcomers and veteran players alike should find the AI much smarter, and tougher from this point on.

A wealth of additions were also incorporated into the Game Editor which will allow much more freedom to create complex unit behavioral and add situational condition scripting into your own campaigns. If that wasn't enough, some new multiplayer enhancements are also being rolled out in this update to make those sessions a lot easier to manage and play.

[ Check out all the features of the v1.05a Super Patch and find links to download it right here! ]

 

Along with the v1.05a Super Patch, we have also released an updated game demo with the same v1.05a enhancements and fixes applied. If you haven't yet checked out Strategic Command 2 Blitzkrieg, now is a golden opportunity!

[Download the playable v1.05 Strategic Command 2 Game Demo here]

 

Thursday, September 7th, 2006
Armchair General Magazine review awards SC2 a 4.5 stars out of 5!

"...Strategic Command 2's intellectually challenging gameplay makes it one of the most addictive strategic wargames available." That's just one of many praises that Mark Walker had to say in his November Armchair General magazine review. The magazine hits the newsstands in a few days but you can visit the Armchair General website right here.

 

Wednesday, September 6th, 2006
Strategic Command 2 Blitzkrieg v1.04 Patch Released

Hot on the heels of the recent v1.03 patch, we now have a v1.04 patch ready to roll out. This patch fixes about a dozen new issues and adds hundreds of different enhancements, tweaks and user suggestion to the original release. This 32 meg patch is all inclusive and includes all the fixes from the earlier v1.01, v1.02 and v1.03 patches.

In addition, this patch includes two new user created utilities; a Map Generator and a Script Editor.

MapGen.exe is a utility to create tile maps for Strategic Command 2 from a bitmap. This tile map can then be imported into the Strategic Command 2 Editor and used as a starting point for a new scenario.


GAME ENGINE CHANGES
- Fixed a game freeze "Thinking..." error (BDW)
- Fixed an HQ purchase and renaming bug (Terif)
- Fixed a bug where transports did not automatically unload when
starting in port and without a plan (Edwin P.)
- decreased the size of multiplayer save files, this should increase the
transfer speed for E-mail and Network games (33-50% faster)
- network games now allow the non-active player to scroll around the
map, previously this was not possible
- Fixed a bug with how the FREE UNIT script was handled, now units can
only become Free if the alignment value of #TRANSFER_ID
matches their current alignment. For example if Belgian units are
set to become Free under the UK this will only happen if
Belgium is Allied when it surrenders and not if they were Axis (Honch)

EDITOR RELATED CHANGES
- Fixed a PARTISAN script error that listed Irish partisans incorrectly
for Norway (Winti)
- Fixed a convoy path error from Iraq to the UK
- Fixed a PLAN Garrison event error for the UK when attempting to
Garrison Trondheim after an opportunity invasion
- sped up script error processing when using the 'Update' button in the
AI and Event script viewer dialogs
- made some initial OOB adjustments to the 1944 campaign

SAVE GAME COMPATABILITY NOTICE

The v1.04 patch is NOT compatible with save games from v1.0, v1.01 or v1.02. It is compatible with v1.03 games. If you have current v1.0, v1.01 or v1.02 game in progress, please finish them before patching.

 

[ Download the Strategic Command 2 Blitzkrieg v1.04 Patch Here ]


Friday, August 25th, 2006
Strategic Command 2 Blitzkrieg v1.03 Patch Released

Now available for download, the v1.03 Patch for Strategic Command 2 Blitzkrieg. This 32 meg patch contains nearly 100 different enhancements, tweaks, and user suggestions.

In addition, this patch includes two new user created utilities; a Map Generator and a Script Editor.

MapGen.exe is a utility to create tile maps for Strategic Command 2 from a bitmap. This tile map can then be imported into the Strategic Command 2 Editor and used as a starting point for a new scenario.

The Script Edtior is a handy utility that makes it much more convenient to edit and process multiple scripts. With its intuitive interface and tree listing of all available scripts and events, accessing and editing scripts has never been easier.

This patch is all inclusive (includes all fixes from v1.01 and v1.02) and can be applied to any previous game version, v1.0,   v1.01, or v1.02. Please see below for important save game compatablity info before patching.


SAVE GAME COMPATABILITY NOTICE

The v1.03 patch is NOT compatible with save games from ANY pervious version of the game. If you have current games in progress, please finish them before patching.

 

GAME ENGINE CHANGES

- Added new 3rd Party utility, Script Editor and documentation (located in 'Extras' folder)

- Added new 3rd Party utility, Map Generator and documentation (located in 'Extras' folder)

- Fixed an engineers bug that allowed for continual movement if the unit was fortifying and then set to not fortify (Mr. Dozer)

- Amphibious assaults (AI) will now check to make sure that 50% of available transports are within 1/2 AP range of the ideal coastal assault position before declaring war (if necessary). This enables much more effective AI amphibious assaults upon DoW. Regular amphibious assaults still only check that 50% of available transports are within full AP range of the ideal coastal assault
position before landing (from v1.02)

- Fixed a unit sprite (research level) error when the AI purchased previously destroyed units (additional related fix from v1.02)

- Fixed an intercept bug where a friendly AF would intercept multiple times during an AI turn (Desert Dave)

- Enemy diplomatic activity is also now reported (partially) under FoW

- Diplomacy dialog now lists cumulative influence (by each major) per targeted country

- Fixed a reinforce bug when there were no weather zones in place (John Hugo)

 

EDITOR RELATED CHANGES

- Improved Allied AI scripts for handling North Africa

- Added an Allied Norwegian convoy script (Edwin P.)

- Adjusted South African UNIT event to take into account Axis naval positions relative to Alexandria

- Slight increase in US activation when USSR enters the war (ACTIVATION#3), from 3-5 to 5-7%

- Adjusted Atlas Saharan mountain tiles for improved AI performance in North Africa

- Adjusted PURCHASE scripts to optimize Allied AI purchases

 

[ View the full v1.03 Patch Changelog Here ]

[ Download the Strategic Command 2 Blitzkrieg v1.03 Patch Here ]


Friday, June 9th, 2006
Strategic Command 2 Blitzkrieg v1.02 Patch Released

Now available for downloads, the newly released v1.02 patch for Strategic Command 2 Blitzkrieg. This 27 meg patch was originally designed to fix one crash but that was introduced in the recent v1.01 patch but an additional dozen other improvements, tweaks and fixes were also implemented.

This patch is all inclusive and can be applied to any previous game version, v1.0 or v1.01.

The v1.02 patch is NOT compatible with save games from the the original v1.0 version of the game. If you have v1.0 games in progress, please finish them before patching.

The v1.02 patch IS compatible with save games from v1.01 though and you do not need to do anything special to continue to play them after applying this patch.

v1.02 Patch Notes

GAME ENGINE CHANGES

- Fixed a 2-D unit bug that caused game crashes introduced in the v1.01 patch (Edwin, Acras)

- Fixed an issue with garrisoned AI units attacking across rivers at high casualty rates, now they are more likely to sit tight

- Fixed an issue with AI plans not being properly re-assessed between pre-activation and full-activation

- Fixed a bug where UNIT scripts were not applied to inactive and non-neutral majors

- Fixed a bug related to FoW and the right click popup menu (Blashy)

- Fixed an error where the Baltic States (if previously surrendered to the Axis) would switch sides once the USSR was DoW'd upon (Blashy)

- Fixed a reloading bug that accelerated naval loop arrivals (ChildeRoland)

- Fixed a unit sprite error wrt upgrades, i.e. units were sometimes not shown with the proper level sprite (Blashy, Normal Dude)

- Fixed an amphibious assault bug, now landings are more closely related to the number of units within range of the ideal unload position

 

EDITOR RELATED CHANGES

- Added in Dniester river (USSR)

- Fixed the Rockets level bug (Kuniworth)

- Various AI script enhancements/corrections

- Fixed a Country Data dialog error (John Hugo)

 

[ Download the Strategic Command 2 Blitzkrieg v1.02 Patch Here ]


Saturday, June 3rd, 2006
Strategic Command 2 Blitzkrieg v1.01 Patch Released

Now available for download, the v1.01 Patch for Strategic Command 2 Blitzkrieg. This 27 meg patch contains nearly 100 game enhancements, tweaks, user suggestions and bug fixes. Below are just a few of the improvements.

GAME ENGINE CHANGES

- Fixed a diplomacy dialog segmentation fault
- Fixed a unit movement/script error when Poland is divided up by Germany but not by the USSR
- Fixed a disabled button error in the WAR MAP window
- Fixed a SAVE error when using restricted characters in the save file name
- Fixed a bug where the game would hang when attacking a unit and the attacker is not visible on screen (long distance attacks)
- Fixed the script #LEVEL bug
- Fixed the unit mirroring issue (uses a bit more video memory but mirroring should be universal on all video cards now)
- You can now center the map on the position you click on in the 'MAP WINDOW'
- Subs were being attacked when running silent under FoW, fixed this
- Fixed the AF attacking neutral naval units bug
- Added tool tips for all game buttons
- Adjusted unit upgrades, higher percentage of upgrades during Fall/Spring and even higher during Winter

EDITOR RELATED CHANGES


- Fixed the 'diplomacy.txt' bug (Bill)
- Corrected the names St. John's, Voroshilov and O'Connor (Kuniworth, Rob100)
- Made the following HQ adjustments (Kuniworth, Desert Dave):

UK
- Auchinleck 7
- Wavell 6

USSR
- Rokossovsky 7
- Timoshenko 6
- Vatutin 7

GERMANY
- Kuchler 6

- Rome unit now starts at entrenchment level=4
- Moved the German mine southeast of Essen
- Reduced naval costs for BB=500, CA=400, CV=550
- Adjusted UNIT scripts regarding UK Commonwealth arrivals in Egypt, this essentially counters the re-building exploit of these units in the UK (at reduced cost and build time) when destroyed in North Afrika (Terif, Desert Dave)
- Added an Amphibious Warfare tech, essentially increases Amphibious Transport range by 1 tile per tech level

 

[ View the full v1.01Patch Changelog Here ]

 

[ Download the Strategic Command 2 Blitzkrieg v1.01 Patch Here ]


Friday, April 28th, 2006
Strategic Command 2 Released!

Strategic Command 2 Blitzkrieg, the new grand strategy masterpiece from award winning game designer Hubert Cater, is now officially released! All pre-orders are being shipped out at this moment, and the game is available for purchase immediately!

Customers have the choice to DOWNLOAD the full version of the game and install and play within minutes or to receive the CD and full printed game manual by MAIL within a few days, or to get BOTH the instant download and, a few days later, the game CD and printed manual will arive in the mail!

A free demo version is also available for download.

[ Place your order for Strategic Command 2 Blitzkrieg Here ]


Tuesday, April 25th, 2006
New Scenarios and Mods Forum open

Due to the incredible level of customization inherent in Strategic Command 2 and the wealth of new mods and scenarios that are already being worked on, we have created a new Discussion Forum for people to meet and share their ideas and creations to expand the game to new levels.

[ Visit the Strategic Command 2 Scenario and Mods Forum Here ]


Wednesday, March 29th, 2006
Strategic Command 2 Goes Gold and Demo released!

Battlefront.com and Fury Software are thrilled to announced that Strategic Command 2 Blitzkrieg has just gone gold. The game will begin shipping once production is complete which should be before the end of April.

[ Pre-Order Strategic Command 2 Blitzkrieg here! ]

To help you count the days until Strategic Command 2 Blitzkrieg ships, we are pleased to release the new Demo today. The Demo includes two campaigns, Fall Weserübung (1940) and D-Day (1944) and allows you to play against the computer as either the Allies or Axis.

[ Download the Strategic Command 2 Blitzkrieg Demo here! ]


February 27th, 2006
Strategic Command 2 Blitzkrieg 2 now available for Pre-Order!

Now available for Pre-Order at Battlefront.com, Strategic Command 2 Blitzkrieg, the new grand strategy offering from award winning game designer Hubert Cater! Combining the ease of play, accessibility and addictive gameplay of the original Strategic Command, Strategic Command 2 Blitzkrieg adds tons of new features including many player submitted suggestions. Bigger, better and expandable, Strategic Command 2 Blitzkrieg is an evolutionary, as well as revolutionary, new Grand Strategy game.

Strategic Command 2 Blitzkrieg allows you to rewrite history with 6 full length, open ended campaigns beginning at key stages of World War II. Begin the war from the historical invasion of Poland in 1939, Denmark and Norway in 1940, Russia in 1941, Stalingrad in 1942, the invasion of Sicily by the Allies in 1943 or the epic beach landings of D-Day in 1944. Also included are 5 extra mini-campaigns depicting specific landmark battles such as Kursk, Operation Market-Garden and the Battle of the Bulge. Control the forces of 30 different nations utilizing 16 different unit types including all new ones like Paratroopers, Engineers, Partisans and Amphibious Transports.

Expandability is also the name of the game with Strategic Command 2 Blitzkrieg as it comes with a full game editor allowing you unprecedented power to create or modify maps, units, countries, diplomacy options, unit production schedules, research technologies and more. You can even use the powerful scripting system to create historical events that can be triggered based on events or game circumstances. An entire game engine is now at your fingertips to control, change and create as you wish!

The original Strategic Command was known for its challenging and cunning A.I. and Strategic Command 2 Blitzkrieg cranks up the challenge factor even more with the inclusion of an all new diplomacy and counter diplomacy model, expanded capabilities for air, naval and HQ units, dynamic weather, updated tech. research and production levels and many other configurable special rules.

Strategic Command 2 Blitzkrieg features exceptional single player gaming against the A.I. as well as a variety of multiplayer options (Hotseat, PBEM, TCP/IP). Strategic Command 2 Blitzkrieg requires Windows 98, ME, XP or 2000.

Matt "Madmatt" Faller of Battlefront.com had this to say about Strategic Command 2 Blitzkrieg: "Everything that made the original Strategic Command such an instant classic has been updated, improved, expanded, and just all around souped up! Thousands of changes and player suggestions were incorporated while at the same time all of the fun and addictive gameplay of the original has been retained and if anything made even more accessible. Strategic Command 2 Blitzkrieg is quite simply a bigger - better, masterpiece of a game!"

Pre-Orders are now being accepted with an expected ship date in 4-6 weeks (March-early April).

[ Pre-Order Strategic Command 2 Blitzkrieg Here ]


September 26th, 2005
New Screenshots posted

We have uploaded the Screenshots page with over a dozen new pics showing off some updated graphics, terrain tiles and game features.
[View the Screenshots Page...]


June 30th, 2005
Summer Screenshot Bonanza Event

As part of the Battlefront Summer Screenshot Bonanza Event we are releasing a new batch of Strategic Command 2 screenshots. Also, in light of some questions on the forums we just wanted to let you know that SC-2 is still on track for release before the end of this year (2005)..
[View the Screenshots Page...]


November 4th , 2004
Strategic Command 2 FAQ posted

We have updated the SC2 website with a brand new Frequently Asked Questions section which you can view below.
[View the FAQ Page...]


July 31st, 2004
Strategic Command 2 Developer Diaries featured on Xperience Gaming website

The gaming website Xperience Gaming is currently featuring a developer diary with Strategic Command 2's creator and programmer Hubert Cater. The diaries are updated frequently and offer a rare behind the scenes look at a games creation and development process.
[View the Diaries here...]


July 2nd, 2004
New Screenshots posted

All new screenshots were posted today which show off some of the new unit and terrain graphics and styles that Strategic Command 2 will feature.
[View all the screenshots here...]


May 10th, 2004
Interview with Hubert Cater, designer of Strategic Command 2 Blitzkrieg

The website File Front has just posted an informative interview with Hubert Cater discussing his upcoming game, Strategic Command 2 Blitzkrieg and some of the improvements it will boast.... [Read the full story...]


April 14th, 2004
Strategic Command 2 Blitzkrieg Announced

Currently in development, the new grand strategy masterpiece from award winning game designer Hubert Cater! Combining the ease of play and accessibility of the original Strategic Command, Strategic Command 2 Blitzkrieg adds tons of new features including many player submitted suggestions. Bigger, better and expandable, Strategic Command 2 Blitzkrieg is an evolutionary as well as revolutionary new grand strategy game.


This site best viewed at 1024x768
with the following browsers:


Internet Explorer 6.0       Netscape 7.1
IE 6.0        NS 7.1

Any questions or comments regarding this website.
Contact: Contact: webmaster@battlefront.com