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Strategic Command 2: Weapons and Warfare Expansion Feature List
- 6 full length, open ended campaigns beginning at key stages of World
War II
- 8 additional mini-campaigns included, Spanish Civil War, North Afrika,
Kursk, D-Day, Battle for Russia,
Battle for Stalingrad, Operation Market Garden,
and the Battle of the Bulge

- Command the forces of up to 30 different countries and 22 different
unit types each now with up to 32
different characteristics including
multiple strike Tanks and Bombers
- Support for either Windowed or Full Screen mode as well as
multi-resolution and widescreen support
- Enhanced Intelligence model including unit spotting during Fog of War

- Vastly improved AI with enhanced combat logic as well as newly
scripted OFFENSIVE, FLEET and
AMPHIBIOUS planning that not only adds
greater variety but additional strategic challenges for the
single player
- Multimedia additions that create a much more immersive experience
including rare audio speeches
and news reports as well as historic
photographs and communications from the front

- Multiplayer support, for Hotseat, E-Mail and Network play with data
encryption to help protect files from misuse and/or cheating
- Resized and improved map is now 140x46 tiles for added strategic planning including a naval
passage around Iceland, a much larger and reshaped Mediterranean/North Africa, as well as additional
Naval Loops for the Middle East and north overthe top of Scandinavia to Archangel
- New unit types including Commandos, Anti-Air, Artillery, Anti-tank, Tactical Bombers, Strategic Bombers
and Destroyers

- New submarine 'silent hunting' feature that will allow Subs to move
through naval blockades unless a
Destroyer is present, and a new 'crash
dive' feature that will hide Submarines from further attack once
it has
successfully evaded any initial enemy challenges
- Deeper weather model with 10 additional Weather Zones as well as a new layer to handle Rain/Fog,
Snow and Sandstorms which can in turn further affect Air Unit sorties as well as spotting and
movement

- Additional default Terrain types including, Fields, Bocage, Hills, Oasis w/ Palm Trees, and Desert Sand
- Additional default Resource types including Western, Eastern and North African style Villages
- Road and Rail addition to the game map
- Roads will nullify terrain and weather effects making their control strategically important throughout the
map
- Rail lines will now connect various cities together for Operational Movement and as a result Strategic
Bombing can add a whole new dynamic to pre-invasion planning by targeting key Rail Hubs on the map
- Upgradeable Minors with respect to parent Research
- Expanded script framework to allow for Unit Strength losses as occurred in the Soviet Winter of 1941,
forced Surrenders such as the Italian surrender of 1943, as well as script additions giving modders
the power of adding in game #IMAGE and #SOUND popups to their events
- Expanded Editor including the following additions:
- Editable Seasonal Turn Lengths

- Editable Max Strength of Resources
- Editable Combat Data including Max Unit Experience as well as each Experience gain/loss for
each individual combat type
- Editable Naval Damage Data for damage suffered by naval units at sea
- Editable Reinforce and Reformation Data for destroyed units
- Editable Morale Data covering morale loss/gains for Liberation, Surrender and Operational Movement
- Expanded Combat Target Data editing including new attributes such as Combat Suppression
and Demoralization percentages
- Editable Research Combat Target increments as well as Research Upgrade costs
- Editable Map Text including size, font, and color that can be placed anywhere on the map


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