June 3rd , 2008
Strategic Command 2 Weapons and Warfare Expansion v1.04 Patch and Demo Released
Even though the second expansion for SC2, Patton Drives East, was released recently, work on improving the first expansion Weapons and Warfare hasn't stopped. To prove that statement, we are proud to announce the new v1.04 Patch and updated Demo for Weapons and Warfare.
This Strategic Command 2 Weapons and Warfare Expansion v1.04 Patch brings the normal load of enhancements, bug fixes and editor updates to the table along with a new "Video Acceleration" setting which should address the issue some people have had with in-game scroll and unit selection speeds being extremely slow.
The patch is 128Mb in size and is All-Inclusive, meaning it can be applied to any of the previously released English langauge Battlefront.com versions of the game.
[ Download the v1.04 Weapons and Warfare Patch Here ]
In addition to the all the new game patch above, we have also prepared an updated v1.04 Demo. This demo features 2 playable campaigns and all of the fixes and changes offered in the patch version.
[ Download the updated v1.04 Demo Here ]
May 29th, 2008
SC2 Artificial Intelligenc Article, (part 2) posted on The Wargamer website
As mentioned below, Bill Macon has just added the second part to his series of articles pertaining to work on creating a new customized Third Reich campaign using the Strategic Command 2 game editor. This time he also included a After Action report from a special AI vs. AI match.
[ Read the entire Artificial Intelligence - Part 2: Using Strategic Command 2 AI to Play Advanced Third Reich article here ]
May 14th, 2008
SC2 Artificial Intelligence article posted on The Wargamer website
Bill Macon has written part 1 of a lengthy and extremely informative series of articles detailing his experiences with creating a new custom campaign using Strategic Command 2 (and its' expansions). The article dives into the world of AI scripting using the game editor and also provides a nice overview of differences between the different editors included with each game. If you have ever wanted to explore the depths of advanced AI editing in Strategic Command, this article will serve you well as a guide!
[ Read the entire Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich article here ]
May 9th, 2008
Strategic Command 2
Patton Drives East Expansion
Released and For Sale!
The second expansion in the acclaimed Strategic Command 2 grand strategy series, Patton Drives East is now available!
Available in three delivery formats (Download, Mail Delivery and joint Download+Mail Delivery), Patton Drives East explores the "what ifs" of a post WWII conflict between the Allies and USSR as well as including various hypothetical revisions of classic WWII campaigns.

Order the Download or Download+Mail version and you can download the game today and be playing within minutes! The Mail Delivery version should begin shipping out from our warehouse in about one weeks time.
[ Order Now ]
April11th, 2008
Patton Drives East Expansion now available for Pre-Order
The second expansion in the acclaimed Strategic Command 2 grand strategy series, Patton Drives East is now available for Pre-Order! This expansion has a special Pre-Order price of just $25 (plus S&H) and is scheduled for an official release in May and only from this website!
Patton Drives East explores the "what ifs" of a post WWII conflict between the Allies and USSR as well as including various hypothetical revisions of classic WWII campaigns.
March 26th , 2008
Strategic Command 2 Weapons and Warfare Expansion v1.03 Patch and Demo Released
It's only been 3 months since the last update but Hubert and team are happy to release the very latest in gaming goodness. The Strategic Command 2 Weapons and Warfare Expansion v1.03 Patch brings a host of new AI enhancements, bug fixes and game balance improvements to the table.
The patch is 127Mb in size and is All-Inclusive, meaning it can be applied to any of the previously released English langauge Battlefront.com versions of the game.
[ Download the v1.03 Weapons and Warfare Patch here ]
In addition to the all the new game patch above, we have also prepared an updated v1.03 Demo. This demo features 2 playable campaigns and all of the fixes and changes offered in the patch version.
[ Download the Demo Here ]
December 21st, 2007
Strategic Command 2 Weapons and Warfare Expansion v1.02 Patch Released
We can think of no better way to ring in the holidays than with a brand new patch all wrapped and ready under your tree! With that in mind, we present to you the new Strategic Command 2 Weapons and Warfare v1.02 Patch!
Hubert and his band of happy tester elves spent this holiday season working on various issues and game improvements including tweaks to the road network system and we think you will like what they have to offer.
[ Download the v1.02 Weapons and Warfare Patch here ]
December 3rd, 2007
First Weapons and Warfare Review posted on Armchair General Magazines website
Be sure and head over to the Armchair General Magazine website as Weapons and Warfare has just been reviewed under the practiced eye of Larry Levandowski.
"Overall, Weapons and Warfare is a must have for any fan of Strategic Command 2. After a few hours of playing, the new features and aggressive AI, feel like they have always been there. For new players thinking about purchasing SC2, the bundle package is the only way to go. The expansion pack makes SC2, already a good choice, much stronger in the crowded field of WW2 grand strategy games."
Larry has posted a very balanced and positive review which you can read in full from the following link.
[ Full Weapons and Warfare Armchair General Magazine Online Review ]
November 27th, 2007
Weapons and Warfare Expansion v1.01 Patch Released
Hubert and his team of testers have been hard at work on this patch and its now ready for release. The 124 meg sized patch includes the following changes, fixes and improvements.
- Fixed an AI destroyer unit combat error
- Fixed an AI upgrade unit error
- Fixed an animation replay error
- Fixed a MINOR country Corps purchase error
- Paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW
- Subs caught in sea ice no longer raid convoy lanes until sea ice clears
- Subs now use the following rules:
Silent
- Sub can pass through hidden enemy units except for a Destroyer under FoW
- Sub cannot attack convoy lanes
Hunt
- Sub cannot pass through hidden enemy units under FoW
- Sub can attack convoy lanes
Note: a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode
- Transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender
- Transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country
- Any country that has a capital transferred to a disconnected area loses its current production/queue items
(complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or
to any of the Industrial Center locations for that country
- Fixed a script handling error for #CONDITION_POSITIONs
- Fixed a Paratroop glider sound error when playing under Military unit icons mode
- Fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes
landing casualties
- Surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also
increase defender losses as was previously the case
- Fixed an 'add_unit' bug when minors are activated
- Fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them
- Fixed a bug where custom combat supply loss values via the Editor were not being read in game
- Fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers
- Replaced Manstein with Bittrich in the Wacht Am Rhein scenario
- Removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor
- Fixed a SURRENDER_2 script error for the surrender of Italy
- Added several new Axis Middle East OFFENSIVE events
- Added several new Axis Middle East TRANSPORT events
- Added several new Axis Middle East GARRISON events
- Added several new ACTIVATION#3 events
- Added #PRODUCTION_LOST= entry to localization.txt
- Fixed a Polish campaign victory condition error
- Fixed several Spanish Civil War campaign errors
- Updated Manual with several new entries regarding the changes in Weapons and Warfare
[ Download the Weapons and Warfare Expansion v1.01 Patch Here ]
November 27th, 2007
Weapons and Warfare Expansion Demo (v1.01) Released
A new demo which includes the same changes from the v1.01 patch above is also now available.
As before, this demo includes two playable campaigns, Fall Weiss which depicts the German invasion of Poland and Wacht Am Rhein, better known as the Battle of the Bulge. Multiplayer modes are disabled in the demo but both campaigns are playable against the AI as either the Axis or Allied side.

October 24th, 2007
Weapons and Warfare Expansion released
At midnight tonight (E.S.T.) the Strategic Command 2 Weapons and Warfare Expansion was officially released and made available for download.
Those that have Pre-Ordered either the Weapons and Warfare Expansion or the Strategic Command 2 Bundle got an early start as the downloads for those orders have were activated earlier in the day.
We plan to begin shipping out the CD's for the Weapons and Warfare Expansion and the Bundle Pack within the next two weeks.
[ Order the Weapons and Warfare Expansion ]
[ Order the Strategic Command 2 Bundle Pack ]
October 19th, 2007
Weapons and Warfare Expansion Demo Released
This demo includes two playable campaigns, Fall Weiss which depicts the German invasion of Poland and Wacht Am Rhein, better known as the Battle of the Bulge. Multiplayer modes are disabled in the demo but both campaigns are playable against the AI as either the Axis or Allied side.

October 12th, 2007
Weapons and Warfare Expansion now available for Pre-Order
Earlier this week we mentioned that the Strategic Command 2 Weapons and Warfare Expansion had gone gold, now we are pleased to announce that you can Pre-Order it immediately.
As we have done before, if you Pre-Order the Expansion now you will get both the CD mailed to you and have access to the Download version once the game is released (scheduled for the end of this month) all for a special discounted price of just $25 (plus shipping and handling). That's a savings of 10 bucks over the regular release price!
For those gamers that don't already have Strategic Command 2 Blitzkrieg (required for the expansion) we also have made available the new Strategic Command 2 Bundle Pack! This bundle pack includes both the original, award winning Strategic Command 2 Blitzkrieg and the Weapons and Warfare Expansion. Pre-Orders for the Strategic Command 2 Bundle Pack also include both the CD's and Download versions and have a low Pre-Order discounted price of just $45 (plus shipping and handling) which is an amazing 25 dollar savings!
If you prefer the Download Only or CD Only versions then you will need to wait until the game is released to place your order as those items will be added at that time.
[ Pre-Order the Weapons and Warfare Expansion ]
[ Pre-Order the Strategic Command 2 Bundle Pack ]
Monday, October 8th, 2007
Strategic Command 2 Weapons and Warfare Expansion Goes Gold!
Fury Software and Battlefront.com are excited to bring you the news that the long awaited expansion pack for Strategic Command 2 has now GONE GOLD!

The Strategic Command 2 Weapons and Warefare Expansion raises the bar even higher in the WWII Strategy wargaming arena with all new game options, improved artificial intelligence and mind blowing expandability with its included full game editor. [Full Feature List]
We will start taking Pre-Orders for the Strategic Command 2 Weapons and Warfare Expansion later this week and expect the game to be released at the end of this month (October).

The Weapons and Warfare Expansion requires that you already have Strategic Command 2 Blitzkrieg installed and licensed on your computer! This is NOT a stand-alone game, but an expansion.
We will be offering Weapons and Warfare in two versions.
For those that already own Strategic Command 2 Blitzkrieg, you can buy just the expansion pack for $25.
For those that are new to the Strategic Command 2 game or want the original game and the new expanion together, we have a bundle pack which includes BOTH Strategic Command 2 Blitzkrieg and the Weapons and Warfare Expansion. That bundle will have a special sale price of just $45.

While you wait for the Pre-Orders to go live, be sure and browse through the new Screenshot Gallery as we have just posted over 40 new pics showing off some of the many new game elements including the expanded maps, updated unit graphics, enhanced editor functions as well as some of the new multimedia capabilities the game now boasts! [Screenshot Gallery]
For a more indepth overview of the game and how the new features play out, check out the multi-part After Action Reports linked below.

Monday, October 1st, 2007
AAR Installments #4 and #5 posted to the Weapons and Warfare Blog
In part 4 of this exciting Weapons and Warefare Expansion AAR, German Panzers reach the gates of Moscow but Rommel is pushed back in North Afrika… will the Allies prevail?
Part 5 of the AAR details the US commitment to the war as Axis forces hold the line on the Eastern Front but take heavy losses in the Mediterranean...
Strategic Command 2 Weapons and Warfare Expansion AAR Installment #4
Strategic Command 2 Weapons and Warfare Expansion AAR Installment #5
Tuesday, August 9th, 2007
AAR installments #2 and #3 and new Development Updates posted to Blog
Over the past few weeks, Dan Fenton has written two more Blog entries for his After Action Report while playing the new Weapons and Warfare Expansion. In addition to those AAR updates, Hubert Cater has collected and posted some comments from his beta testing team about many of the new gameplay changes featured in the Expansion.
Strategic Command 2 Weapons and Warfare Expansion AAR Installment #2
Strategic Command 2 Weapons and Warfare Expansion AAR Installment #3
Strategic Command 2 Weapons and Warfare Expansion Development Update
Wednesday, July 18th, 2007
New Weapons and Warfare After Action Report Blog
Dan Fenton, one of our beta testers and author of the original Strategic Command Strategy Guide has written up an excellent after action report in a new blog dedicated to the Strategic Command 2 Weapons and Warfare Expansion. Read all about his experiences and enhancements with the upcoming expansion at the following link:
[...Strategic Command 2 Weapons and Warfare Expansion AAR Blog...]
Thursday, May 17th, 2007
Weapons and Warfare Expansion Announced!
Battlefront.com and Fury Software are thrilled to announce the first Expansion Pack for "Strategic Command 2: Blitzkrieg". Titled "Weapons and Warfare" it incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.
The Expansion Pack will be made available for download later this year only from www.battlefront.com
Strategic Command 2: Weapons and Warfare Expansion Feature List
- 6 full length, open ended campaigns beginning at key stages of World
War II
- 8 additional mini-campaigns included, Spanish Civil War, North Afrika,
Kursk, D-Day, Battle for Russia, Battle for Stalingrad, Market Garden,
and the Battle of the Bulge
- Command the forces of up to 30 different countries and 22 different
unit types each now with up to 32 different characteristics including
multiple strike Tanks and Bombers
- Support for either Windowed or Full Screen mode as well as
multi-resolution and widescreen support
- Enhanced Intelligence model including unit spotting during Fog of War
- Vastly improved AI with enhanced combat logic as well as newly
scripted OFFENSIVE, FLEET and AMPHIBIOUS planning that not only adds
greater variety but additional strategic challenges for the single player
- Multimedia additions that create a much more immersive experience
including rare audio speeches and news reports as well as historic
photographs and communications from the front
- Multiplayer support, for Hotseat, E-Mail and Network play with data
encryption to help protect files from misuse and/or cheating
- Resized and improved map is now 140x46 tiles for added strategic planning including a naval passage around Iceland, a much larger and reshaped Mediterranean/North Afrika, as well as additional Naval Loops for the Middle East and north overthe top of Scandinavia to Archangel
- New unit types including Commandos, Anti-Air, Artillery, Anti-tank, Tactical Bombers, Strategic Bombers and Destroyers
- New submarine 'silent hunting' feature that will allow Subs to move
through naval blockades unless a Destroyer is present, and a new 'crash
dive' feature that will hide Submarines from further attack once it has
successfully evaded an initial enemy challenges
- Deeper weather model with 10 additional Weather Zones as well as a new layer to handle Rain/Fog, Snow and Sandstorms which can in turn further affect Air Unit sorties as well as spotting and movement
- Additional default Terrain types including, Fields, Bocage, Hills, Oasis w/ Palm Trees, and Desert Sand
- Additional default Resource types including Western, Eastern and North African style Villages
- Road and Rail addition to the game map
- Roads will nullify terrain and weather effects making their control strategically important throughout the map
- Rail lines will now connect various cities together for Operational Movement and as a result Strategic Bombing can add a whole new dynamic to pre-invasion planning by targeting key Rail Hubs on the map
- Upgradeable Minors with respect to parent Research
- Expanded script framework to allow for Unit Strength losses as occurred in the Soviet Winter of 1941, forced Surrenders such as the Italian surrender of 1943, as well as script additions giving modders the power of adding in game #IMAGE and #SOUND popups to their events
- Expanded Editor including the following additions:
- Editable Seasonal Turn Lengths
- Editable Max Strength of Resources
- Editable Combat Data including Max Unit Experience as well as each Experience gain/loss for each individual combat type
- Editable Naval Damage Data for damage suffered by naval units at sea
- Editable Reinforce and Reformation Data for destroyed units
- Editable Morale Data covering morale loss/gains for Liberation, Surrender and Operational Movement
- Expanded Combat Target Data editing including new attributes such as Combat Suppression and Demoralization percentages
- Editable Research Combat Target increments as well as Research Upgrade costs
- Editable Map Text including size, font, and color that can be placed anywhere on the map

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