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Changes
Since TacOps 3
There
have been hundreds of detail changes made in TacOps v4 but some
of the most significant changes are below.

- Multiplayer
teams mode of play via TCP/IP LAN and or Internet. Can have spectators
as well as players. The multiplayer teams mode of play allows
an umpire and numerous networked players to participate in the
same TacOps game via LAN and or Internet. 20 players max is currently
supported.
- Optional
friendly forces fog of war in multiplayer teams mode. In other
words, the Blue player controlling Alpha Company can not see the
markers that belong to the Blue player controlling Bravo company
except when a clear line of sight exists between their markers.
- The addition
of civilians on the battlefield, both combatant and non-combatant
including: ambulance, Car, fire truck, trucks (with and without
weapons), civilians (unarmed), civilians (with concealed weapon),
dignitary, fireman, government, media, medical, NGO (Non Government
Organization), PVO (Private Voluntary Organization), police (armed
and unarmed), rescue, paramilitary/militia (with a variety of
small arms), bomb portable (user definable), and bomb transportable
(user definable).
- Additional
engineering functions and detail related to the laying and breaching
of mines, creating and breaching user definable obstacles (wire,
ditch, and barricade), permanent and vehicle deployed bridging,
and helicopter landing zones.
- Eight team/force
marker colors instead of only two: Blue, Red, Green, Gray, Ivory,
Orange, Gold, and Yellow with optional variable rules of engagement
for each possible color vs color relationship. The six new colors
and the variable rules of engagement were added to allow the gaming
of complex situations involving a mix of combatants, armed and
unarmed civilians, media, aid organizations, and multiple paramilitary
factions with varying and changeable loyalties and varying and
changeable levels of belligerence to the primary combatants as
well as to one another.
- A more colorful
appearance than v3. The windows and dialogs in the game still
cooperate politely with other applications so that the user can
do other things on his computer without having to quit TacOps.
The main battle map window continues to be resizable and continues
to be presented without any screen wasting border decoration.
- New time
and motion saving shortcuts linked to the right button on a two
button mouse.
- The off
map arty and air mission ready boxes are not limited to only six
entries anymore.
-
More
special powers and situation editing flexibility for an exercise
umpire.
Be sure and
read the TacOps 4 News
page for exciting changes to the game since it was released including
all new WWII era units!
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