A GAME OF MODERN TACTICAL WARFARE

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Changes Since TacOps 3

There have been hundreds of detail changes made in TacOps v4 but some of the most significant changes are below.

  • 200 more unit types.
  • Multiplayer teams mode of play via TCP/IP LAN and or Internet. Can have spectators as well as players. The multiplayer teams mode of play allows an umpire and numerous networked players to participate in the same TacOps game via LAN and or Internet. 20 players max is currently supported.
  • Optional friendly forces fog of war in multiplayer teams mode. In other words, the Blue player controlling Alpha Company can not see the markers that belong to the Blue player controlling Bravo company except when a clear line of sight exists between their markers.
  • The addition of civilians on the battlefield, both combatant and non-combatant including: ambulance, Car, fire truck, trucks (with and without weapons), civilians (unarmed), civilians (with concealed weapon), dignitary, fireman, government, media, medical, NGO (Non Government Organization), PVO (Private Voluntary Organization), police (armed and unarmed), rescue, paramilitary/militia (with a variety of small arms), bomb portable (user definable), and bomb transportable (user definable).
  • Additional engineering functions and detail related to the laying and breaching of mines, creating and breaching user definable obstacles (wire, ditch, and barricade), permanent and vehicle deployed bridging, and helicopter landing zones.
  • Eight team/force marker colors instead of only two: Blue, Red, Green, Gray, Ivory, Orange, Gold, and Yellow with optional variable rules of engagement for each possible color vs color relationship. The six new colors and the variable rules of engagement were added to allow the gaming of complex situations involving a mix of combatants, armed and unarmed civilians, media, aid organizations, and multiple paramilitary factions with varying and changeable loyalties and varying and changeable levels of belligerence to the primary combatants as well as to one another.
  • A more colorful appearance than v3. The windows and dialogs in the game still cooperate politely with other applications so that the user can do other things on his computer without having to quit TacOps. The main battle map window continues to be resizable and continues to be presented without any screen wasting border decoration.
  • New time and motion saving shortcuts linked to the right button on a two button mouse.
  • The off map arty and air mission ready boxes are not limited to only six entries anymore.
  • Better support for multiple monitors including the ability to simultaneously have the normal scrolling map window that only shows a portion of the battle map on one monitor while showing on another monitor a miniature version of the map that shows the entire map. Thus you can now simultaneously have two views at different scales into the TacOps battle. Also most windows and dialogs now remember where they were last positioned by the user so once you get things the way you want them then they will stay that way from game to game.
  • "Export Order of Battle" and "Import Order of Battle File" menu items. Intended to (a) allow an umpire or scenario designer to transfer order of battle info from one scenario (saved game file) or map to another scenario or map (b) to provide a work around for those occasions when an incremental change to the game engine makes it impossible to load saved game files from earlier versions of the game engine.
  • More special powers and situation editing flexibility for an exercise umpire.
  • Improved map making utility.

 

Be sure and read the TacOps 4 News page for exciting changes to the game since it was released including all new WWII era units!