You are about to install the Strategic Command 2 Weapons and Warfare Expansion v1.06 Patch. Please note, this is a PATCH for the expansion pack and will only work for the Battlefront.com English language version of Strategic Command 2 Weapons and Warfare Expansion. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare at this time. Separate patches for the other language versions will be released in the future. PREVIOUS SAVE GAME COMPATIBILITY NOTE Save games created with earlier versions of the game are NOT compatible with v1.06. Please finish your in-progress games before applying this patch. NEW VIDEO ACCELERATION SETTING If you play the game and notice unplayably slow map scroll speeds and unit selection time, then please activate the "Video Acceleration" option from inside the Settings panel. That option will use a different method to handle graphics and should put your game performance back to what it should be. If you have never noticed any extreme game slowness, you can leave this option set to OFF. BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR: This new game patch includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here: http://www.battlefront.com/index.php?option=com_content&task=view&id=388&Itemid=212 VERSION HISTORY v1.06 GAME ENGINE CHANGES - air units can no longer land and paratroops can no longer drop in rain/snow/sandstorm tiles - fixed a tile control update error - fixed a submarine movement and surprise contact error - fixed an error where a minor may switch sides when its parent is declared war upon - fixed a right click Paratroops error that did not always allow it to 'Prepare' for customized campaigns EDITOR RELATED CHANGES - reduced BEF to strength 5 from 10 with 44 MPP compensation to the UK - removed tactical bomber from German P/Q and replaced it with a Tank Group - fixed an HQ/Amphibous Transport MPP error that occasionally provided free MPPs when transporting HQs v1.05 GAME ENGINE CHANGES - fixed an AI Destroyer combat bug - fixed an AI naval combat bug - fixed a Windows Vista bug that did not allow for proper updates to the SC2.ini file - fixed an Artillery defensive fire error - fixed a MPP losses reporting error for AI bomber attacks - fixed a Destroyer unit combat error - fixed a 'Silent' mode submarine error v1.04 Changes - corrected a Network load error for some games converted from E-Mail/Hotseat, resaved all Allied start campaigns via Editor - fixed a surprise enemy contact error for Paratroops that sometimes gave them an extra strength point - fixed a strategic bomber error that caused some strength point anomalies for defending air units located on the attacked resource - fixed a Map dialog error - sea weather zone with majority value of 'calm' will be set to calm for the first turn of a campaign, similar setting already in place for land Primary and Secondary weather effects - fixed a submarine surprise encounter error - fixed a graphical glitch that would cause islands to disappear when stormy seas were present - improved AI naval combat calculations, now up to 4X faster under the right circumstances - storms and storm effects no longer apply to naval units that are on a coastal or island position at sea where there is a territorial owner of the tile, for example the rules remain unchanged for all open sea tiles - improved scroll speed by adjusting how DirectX stores bitmaps to memory with an optional setting for 'Video Acceleration' in the SETTINGS dialog - improved scroll speed by adding bitmapped strength values instead of generating them on the fly EDITOR RELATED CHANGES - fixed the following User Manual errata (Armuss): - SA armies France, Spain and Sweden value is 2 now mentioned - Destroyer range attack value is now correctly set to 1 - Motorisation cost values are corrected - Fixed the following campaign errors: - Polish town properly renamed Przemysl - removed extraneous Corps names for Saudi Arabia V1.03 Changes GAME ENGINE CHANGES - fixed a unit reinforcement error that caused them to reinforce backwards and even below strength=0 - fixed a SURRENDER_1 event error that caused countries that surrendered to themselves to also become annexed, and as a result were no longer making purchases, i.e. UK moves to Egypt via SURRENDER_1 event - fixed a Transport load error that caused transports to load in disconnected sea zones - fixed a Strategic Bomber and Rocket bug that in some cases caused the AI to not target resources with units on top of them and as a result Strategic Bombers now do a much better job spreading out attacks on enemy resources - fixed an Air unit retreat error that also fixed a unit placement error for units such as HQs, Artillery, Anti-Air etc. where each of these units will do a much better job staying out of strike range of enemy units - fixed a transport embarkation error during E-Mail replay (Mark Y.) - fixed a Garrison unit replacement bug (Dan) - fixed a set of Transport and Amphibious Transport movement errors that often caused them to continually bump into the same enemy naval unit - fixed an animate replay bug (Attila) - fixed a unit mirroring bug (Baron) - enemy units can now capture adjacent ports when there are no friendly units in the immediate vicinity, should help in Crete (Baron) - fixed a reinforcement error (David) - improved AI naval movement under FoW that will help it to avoid spotted enemy naval units, i.e. improved stealth movement - retreating air units will also try and maintain good supply, i.e. in North Africa they should no longer retreat deep into the desert unless no other option exists - assignment of existing map Transport units for AMPHIBIOUS scripts now looks to see if they are in the same naval zone, i.e. connected, as the #COASTAL_POSITION - assignment of existing map Transport units for TRANSPORT scripts now looks to see if they are in the same naval zone, i.e. connected, as the #GOAL_POSITION - assignment of naval units for FLEET scripts now looks to see if they are in the same naval zone, i.e. connected, as the top listed #FRIENDLY_POSITION (Robert C) - fixed an AI planning assignment bug where the AI may have generically assigned an OFFENSIVE plan to a similar scripted BUILD_UP_OFFENSIVE plan causing the BUILD_UP_OFFENSIVE plan to be subsequently cancelled - BUILD_UP_OFFENSIVE plans now properly allocate units (on the first pass) nearest the top #FRIENDLY_POSITION specified in the scripted event - tactical and strategic bomber units are now likely to attack a target, despite high initial losses, if they are well supported by friendly air, i.e. this should help mimic human ability to accept initial losses to break through limited enemy air and achieve the desired strikes - engineers can no longer Fortify on a Land + Water tile as this prevented naval movement through the tile (Baron) EDITOR RELATED CHANGES - fixed a Battle for Russia 2D military sprite error (Philippe) - fixed an error with Vichy France in the 1940, 1941, 1942 campaigns as it was set to Neutral and not Axis alignment (Hans) - fixed a few Combat Target Table typos in the WaW Expansion Manual (voncasey) - fixed a fortification destroy on overrun error for the 1941-1944 campaigns (Dan) - fixed a Hitler Suicide POPUP error (Andrew) - removed a Soviet Anti-Air from the Siberian Transfer and added it to the P/Q instead. Increased Soviet Anti-Air builds from 2 to 3 (Gunnar) - reduced German Anti-Air builds from 5 to 3 - increased Rockets cost from 100 to 200 (Bill R.) - decreased Rocket Land and Naval unit attack values from 1 to 0 (Ludi) - increased Soviet Artillery builds from 2 to 3 - added a French surrendered check for some pre-Barbarrossa German AI unit bonuses (Asgard) - added a French surrendered check for some Axis AI WAR ENTRY events (Asgard) - fixed a UNIT script error that did not properly assign a UK bonus unit to Alexandria once the AI went on the OFFENSIVE towards Tobruk (Gunnar) - added a Swedish Destroyer to the map (Dan) - TERRITORY scripts can now be set for countries that do not yet exist such as Vichy France (David S.) - entire subdirectory structure of a campaign including Bitmaps, Interface and Sound directories etc., is now copied over when using "SaveAs" v1.02 GAME ENGINE CHANGES - fixed an Amphibious Warfare research upgrade error - fixed an Amphibious Transport properties display error when Amphibious Warfare Research Levels are > 0 - fixed an AI unit upgrade error - Amphibious Transports that end their move adjacent to an enemy Battleship, Cruiser, Destroyer or Carrier will now be automatically attacked regardless if it was hidden or not under Fog of War. Note, unloading after the automatic defensive naval fire, will still be possible if the Transport is stopped adjacent a valid debarkation tile - FREE UNIT script now called when a SURRENDER_2 event is triggered - fixed a combat error that caused a CTD when a hidden rocket attacked a defending unit on a resource - roads now eliminate supply range penalties over rough terrain such as mountains, marshes etc. - fixed an AI upgrade error - fixed a SUPPLY SCRIPT error that targeted resources such as Fortresses that were set to 'Destroy On Overrun' - subs that dive and move will now move in a more random directional pattern EDITOR RELATED CHANGES - fixed an Amphibious Warfare research upgrade error - added #NAVAL_DEFENSE= entry to localization.txt - Build Limits can now be set to (None) and this will subsequently delist them from purchase in the Purchase Unit dialog, i.e. useful for modding when you want to eliminate certain unit types from in game purchase - updated several FLEET events for the UK to take better advantage of the modified Amphibious Transport rules - updated several bitmapped flags - added some Axis AI UNIT script and GARRISON enhancements for the post D-Day period - fixed a railway disconnect between Narvik and the adjacent mine - made an adjustment to an ACTIVATION#2 event checking for UK aggression in Norway, it now checks to see if Norway has surrendered to the Allies and not the case where the UK is attempting to liberate Norway - updated the North African campaign flags for Malta as well as for the Commonwealth v1.01 GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: - Silent - Sub can pass through hidden enemy units except for a Destroyer under FoW - Sub cannot attack convoy lanes - Hunt - Sub cannot pass through hidden enemy units under FoW - Sub can attack convoy lanes - Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an 'add_unit' bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events (Edwin P.) - added several new Axis Middle East TRANSPORT events (Edwin P.) - added several new Axis Middle East GARRISON events (Edwin P.) - added several new ACTIVATION#3 events (Edwin P.) - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error (Bill R.) - fixed several Spanish Civil War campaign errors (Bill R.) - updated Manual with several new entries regarding changes in Weapons and Warfare